Splitting the "Attribute Transfer" node #100010
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Reference: blender/blender#100010
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I propose to split the attribute transfer node into multiple smaller nodes.
History
The original "Attribute Transfer" node was inspired by the "Data Transfer" modifier.
This was before fields, so the workflow was mostly the same as for modifiers but with attribute names instead.
During the fields transition, we discussed changing the design, but there wasn't much time to consider alternatives.
Geometry nodes have changed significantly now, but we're still using the same design.
Problems
Proposal
There are many very different ways to transfer attributes. Each significantly different method should be its own node, and they should be made more generic and flexible where possible.
Open Questions
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @Erindale
Might just be worth extending the "Sample" naming to Sample at Index and Sample Nearest Element. Raycasting is more of its own thing so that wouldn't want changing names.
I think Geometry Proximity would be in 2. Nearest Element wouldn't it? You can select which specific mesh element you're checking position of or distance to.
Distance is something you can easily find with a vector math node as well although it is very frequently used so would be a shame to drop it.
Added subscriber: @SteffenD
Added subscriber: @Leo-Luther
A bit of a long shot, but I'll just throw it out there.
If they were to be reworked/changed, could the nearest Element node maybe get a toggle to "exclude self".
The issue so far has always been that you can't get the nearest from the same mesh as you are searching/casting from, because each element is always closest to itself.
With a toggle like this, you'd say give me the nearest element that is not myself, which should then return the nearest neighbor.
As said, a bit of a long shot, but a feature that could come in very handy imao.
Added subscriber: @Zhen-Dai
Another suggestion: Attribute Transfer is used to facilitate index sorting and selection a lot, can we somehow make that easier?
I use the following pattern a lot in my daily work, there must be a way to simplify and speed up this by default, especially over grouped indices.
https://blender.stackexchange.com/questions/266231/finding-the-index-of-longest-edge-with-geometry-nodes
Added subscriber: @RedMser
Hmm, so
Sample at Index
,Sample Nearest Element
,Raycast
,Sample with UVs
,Sample Volume
,Sample Curve
,Sample Mesh Surface
.I'm still not satisfied with the "Sample Mesh Surface" name. It doesn't distinguish the node from the "Nearest Element" properly. Or maybe that's a problem with the design...
Agreed that they could be combined. However, there is a difference between the position of the closest face and the closest position on the closest face, so we'd probably still need the position output.
I would usually tend to remove redundant sockets like "Distance" but it seems fine if it stays too.
Since these nodes are meant to work on a separate geometry from the context geometry, that doesn't really make sense here.
That feature might make more sense in a field input node that doesn't have a geometry input.
Doesn't that come back to D13547? Or maybe we need a node to allow sorting somehow.
Added subscriber: @GeorgiaPacific
Added subscriber: @LeonardSiebeneicher
This issue was referenced by
dedc679eca
Added subscriber: @crantisz
I personally like the way how the nodes were grouped into one. The adding menu is huge already, so that grouping nodes with same functionality seems to be good idea, otherwise, why don't you "ungroup" math node and vector math node?
Added subscriber: @pauanyu_blender
Changed status from 'Confirmed' to: 'Resolved'