Random crashes with NVidia + GPU Subdivision (sometimes when activating X-Ray or Wireframe overlay) #100620

Open
opened 2022-08-24 21:58:43 +02:00 by Gabriel Moro · 43 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits

Graphics card: Driver : User:
NVIDIA GeForce RTX 3090/PCIe/SSE2 4.5.0 NVIDIA 516.94 @GabrielMoro
NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 4.5.0 NVIDIA 512.15 @STYXtheMUTT
NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 4.5.0 NVIDIA 516.94 @Jojolix
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA 516.59 @MassimilianoPuliero
NVIDIA GeForce RTX 3090 NVIDIA 516.94 @The5

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Worked: (newest version of Blender that worked as expected)

Short description of error
On some seemingly random occasions, Blender crashes with the following stack:

Stack trace:
blender.exe         :0x00007FF77C1458B0  BKE_subdiv_free
blender.exe         :0x00007FF77C147880  BKE_subsurf_modifier_subdiv_descriptor_ensure
blender.exe         :0x00007FF77BFFC3D0  <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator()
tbb.dll             :0x00007FFDBAF64FD0  tbb::interface7::internal::isolate_within_arena
blender.exe         :0x00007FF77BFFC6F0  BKE_mesh_wrapper_ensure_subdivision
blender.exe         :0x00007FF77CB38FA0  raycast_obj_fn
blender.exe         :0x00007FF77CB375E0  iter_snap_objects
blender.exe         :0x00007FF77CB3E530  transform_snap_context_project_view3d_mixed_impl
blender.exe         :0x00007FF77CB3F0E0  ED_transform_snap_object_project_view3d
blender.exe         :0x00007FF77CB5E7C0  applyFaceProject
blender.exe         :0x00007FF77CB5EE00  applySnappingIndividual
blender.exe         :0x00007FF77CB72F70  recalcData_objects
blender.exe         :0x00007FF77CB81010  applyTranslation
blender.exe         :0x00007FF77CB46BE0  transformApply
blender.exe         :0x00007FF77CB41920  transform_modal
blender.exe         :0x00007FF77C229D30  wm_macro_modal
blender.exe         :0x00007FF77C20F9E0  wm_handler_operator_call
blender.exe         :0x00007FF77C210BD0  wm_handlers_do_intern
blender.exe         :0x00007FF77C210000  wm_handlers_do
blender.exe         :0x00007FF77C216590  wm_event_do_handlers
blender.exe         :0x00007FF77C1FC380  WM_main
blender.exe         :0x00007FF77B2F12A0  main
blender.exe         :0x00007FF7814128B0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFDC7B67020  BaseThreadInitThunk
ntdll.dll           :0x00007FFDC85A2680  RtlUserThreadStart
Stack trace:
blender.exe         :0x00007FF7A50C5B10  BKE_subdiv_update_from_mesh
blender.exe         :0x00007FF7A50C7880  BKE_subsurf_modifier_subdiv_descriptor_ensure
blender.exe         :0x00007FF7A52A1110  draw_subdiv_create_requested_buffers
blender.exe         :0x00007FF7A52A2080  DRW_create_subdivision
blender.exe         :0x00007FF7A52D1870  DRW_mesh_batch_cache_create_requested
blender.exe         :0x00007FF7A52C6000  drw_batch_cache_generate_requested
blender.exe         :0x00007FF7A529F1A0  drw_engines_cache_populate
blender.exe         :0x00007FF7A529B8C0  DRW_draw_render_loop_ex
blender.exe         :0x00007FF7A529C9B0  DRW_draw_view
blender.exe         :0x00007FF7A5D3FA00  view3d_main_region_draw
blender.exe         :0x00007FF7A5551070  ED_region_do_draw
blender.exe         :0x00007FF7A51A3700  wm_draw_window_offscreen
blender.exe         :0x00007FF7A51A3560  wm_draw_window
blender.exe         :0x00007FF7A51A2FB0  wm_draw_update
blender.exe         :0x00007FF7A517C380  WM_main
blender.exe         :0x00007FF7A42712A0  main
blender.exe         :0x00007FF7AA3928B0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFD1C4A54D0  BaseThreadInitThunk
ntdll.dll           :0x00007FFD1D524830  RtlUserThreadStart

Occasions observed:

  • try to snap objects on faces (the object that shall be snapped to is usually a complex mesh with modifiers like subdivisions, mirror, solidify, bevel and booleans)
  • toggle the shading mode between shaded and wireframe or between X-Ray and Wireframe Overlay.
    intro.crash.txt

Exact steps for others to reproduce the error

  • open attached file
  • disable and enable X-Ray multiple times
    It happens specially when working fast.

BLENDER_Youre_Alive_v67.blend

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits | Graphics card: | Driver : | User: | --- | --- | --- | NVIDIA GeForce RTX 3090/PCIe/SSE2 | 4.5.0 NVIDIA 516.94 | @GabrielMoro | NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 | 4.5.0 NVIDIA 512.15 | @STYXtheMUTT | NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 | 4.5.0 NVIDIA 516.94 | @Jojolix |NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2|NVIDIA 516.59|@MassimilianoPuliero |NVIDIA GeForce RTX 3090|NVIDIA 516.94|@The5 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Worked: (newest version of Blender that worked as expected) **Short description of error** On some seemingly random occasions, Blender crashes with the following stack: ```lines=10 Stack trace: blender.exe :0x00007FF77C1458B0 BKE_subdiv_free blender.exe :0x00007FF77C147880 BKE_subsurf_modifier_subdiv_descriptor_ensure blender.exe :0x00007FF77BFFC3D0 <lambda_c000e58b9a8caf72c54e0e02a46effdb>::operator() tbb.dll :0x00007FFDBAF64FD0 tbb::interface7::internal::isolate_within_arena blender.exe :0x00007FF77BFFC6F0 BKE_mesh_wrapper_ensure_subdivision blender.exe :0x00007FF77CB38FA0 raycast_obj_fn blender.exe :0x00007FF77CB375E0 iter_snap_objects blender.exe :0x00007FF77CB3E530 transform_snap_context_project_view3d_mixed_impl blender.exe :0x00007FF77CB3F0E0 ED_transform_snap_object_project_view3d blender.exe :0x00007FF77CB5E7C0 applyFaceProject blender.exe :0x00007FF77CB5EE00 applySnappingIndividual blender.exe :0x00007FF77CB72F70 recalcData_objects blender.exe :0x00007FF77CB81010 applyTranslation blender.exe :0x00007FF77CB46BE0 transformApply blender.exe :0x00007FF77CB41920 transform_modal blender.exe :0x00007FF77C229D30 wm_macro_modal blender.exe :0x00007FF77C20F9E0 wm_handler_operator_call blender.exe :0x00007FF77C210BD0 wm_handlers_do_intern blender.exe :0x00007FF77C210000 wm_handlers_do blender.exe :0x00007FF77C216590 wm_event_do_handlers blender.exe :0x00007FF77C1FC380 WM_main blender.exe :0x00007FF77B2F12A0 main blender.exe :0x00007FF7814128B0 __scrt_common_main_seh KERNEL32.DLL :0x00007FFDC7B67020 BaseThreadInitThunk ntdll.dll :0x00007FFDC85A2680 RtlUserThreadStart ``` ```lines=10 Stack trace: blender.exe :0x00007FF7A50C5B10 BKE_subdiv_update_from_mesh blender.exe :0x00007FF7A50C7880 BKE_subsurf_modifier_subdiv_descriptor_ensure blender.exe :0x00007FF7A52A1110 draw_subdiv_create_requested_buffers blender.exe :0x00007FF7A52A2080 DRW_create_subdivision blender.exe :0x00007FF7A52D1870 DRW_mesh_batch_cache_create_requested blender.exe :0x00007FF7A52C6000 drw_batch_cache_generate_requested blender.exe :0x00007FF7A529F1A0 drw_engines_cache_populate blender.exe :0x00007FF7A529B8C0 DRW_draw_render_loop_ex blender.exe :0x00007FF7A529C9B0 DRW_draw_view blender.exe :0x00007FF7A5D3FA00 view3d_main_region_draw blender.exe :0x00007FF7A5551070 ED_region_do_draw blender.exe :0x00007FF7A51A3700 wm_draw_window_offscreen blender.exe :0x00007FF7A51A3560 wm_draw_window blender.exe :0x00007FF7A51A2FB0 wm_draw_update blender.exe :0x00007FF7A517C380 WM_main blender.exe :0x00007FF7A42712A0 main blender.exe :0x00007FF7AA3928B0 __scrt_common_main_seh KERNEL32.DLL :0x00007FFD1C4A54D0 BaseThreadInitThunk ntdll.dll :0x00007FFD1D524830 RtlUserThreadStart ``` Occasions observed: - try to snap objects on faces (the object that shall be snapped to is usually a complex mesh with modifiers like subdivisions, mirror, solidify, bevel and booleans) - toggle the shading mode between shaded and wireframe or between X-Ray and Wireframe Overlay. [intro.crash.txt](https://archive.blender.org/developer/F13658143/intro.crash.txt) **Exact steps for others to reproduce the error** - open attached file - disable and enable X-Ray multiple times It happens specially when working fast. [BLENDER_Youre_Alive_v67.blend](https://archive.blender.org/developer/F13415500/BLENDER_Youre_Alive_v67.blend)
Author

Added subscriber: @GabrielMoro

Added subscriber: @GabrielMoro

#103834 was marked as duplicate of this issue

#103834 was marked as duplicate of this issue

#104049 was marked as duplicate of this issue

#104049 was marked as duplicate of this issue

#101747 was marked as duplicate of this issue

#101747 was marked as duplicate of this issue

#103145 was marked as duplicate of this issue

#103145 was marked as duplicate of this issue

#103030 was marked as duplicate of this issue

#103030 was marked as duplicate of this issue

#101229 was marked as duplicate of this issue

#101229 was marked as duplicate of this issue

#101115 was marked as duplicate of this issue

#101115 was marked as duplicate of this issue

#100600 was marked as duplicate of this issue

#100600 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report. I'm not able to replicate the crash. Textures are missing from your file. Please pack them and re-upload the file:

Thanks for the report. I'm not able to replicate the crash. Textures are missing from your file. Please pack them and re-upload the file: - to pack textures: {nav File > External Data > pack resources} -> save .blend file Also send us crash logs: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#crash-log
Author

The file got big, sorry about that. I have some different crash reports all while working on the same files (just different versions). I think this might be related to the HardOps Addon but I'm not 100% sure.
BLENDER_Youre_Alive_v67_5140_autosave.blend
BLENDER_Youre_Alive_v67.crash.txt
BLENDER_Youre_Alive_v69.crash.txt

BLENDER_Youre_Alive_v64.crash.txt
BLENDER_Youre_Alive_v57.crash.txt

BLENDER_Youre_Alive_v65.crash.txt

The file got big, sorry about that. I have some different crash reports all while working on the same files (just different versions). I think this might be related to the HardOps Addon but I'm not 100% sure. [BLENDER_Youre_Alive_v67_5140_autosave.blend](https://archive.blender.org/developer/F13422551/BLENDER_Youre_Alive_v67_5140_autosave.blend) [BLENDER_Youre_Alive_v67.crash.txt](https://archive.blender.org/developer/F13422576/BLENDER_Youre_Alive_v67.crash.txt) [BLENDER_Youre_Alive_v69.crash.txt](https://archive.blender.org/developer/F13422579/BLENDER_Youre_Alive_v69.crash.txt) [BLENDER_Youre_Alive_v64.crash.txt](https://archive.blender.org/developer/F13422580/BLENDER_Youre_Alive_v64.crash.txt) [BLENDER_Youre_Alive_v57.crash.txt](https://archive.blender.org/developer/F13422577/BLENDER_Youre_Alive_v57.crash.txt) [BLENDER_Youre_Alive_v65.crash.txt](https://archive.blender.org/developer/F13422578/BLENDER_Youre_Alive_v65.crash.txt)
Member

Thanks for the files. I've not tested this locally yet but can you check if crash is avoidable by disabling the GPU Subdivision?: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision}
Same suggestion for #100600
And also check in latest 3.3 build (With & without GPU Subdiv): https://builder.blender.org/download/daily

Thanks for the files. I've not tested this locally yet but can you check if crash is avoidable by disabling the GPU Subdivision?: {nav Edit > Preferences > Viewport > Subdivision > GPU Subdivision} Same suggestion for #100600 And also check in latest 3.3 build (With & without GPU Subdiv): https://builder.blender.org/download/daily
Author

So I've been working with the GPU disabled now (and HardOps reactivated). No crashes since then, so it might be indeed related. Still have to try on 3.3 with GPU Subd on though. Thanks for the suggestion!

So I've been working with the GPU disabled now (and HardOps reactivated). No crashes since then, so it might be indeed related. Still have to try on 3.3 with GPU Subd on though. Thanks for the suggestion!
Member

Unable to reproduce the crash in attached file

blender version: 3.2.2
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78```
Unable to reproduce the crash in attached file ```**System Information** blender version: 3.2.2 Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78```
Author

The crash is still happening on 3.3 when GPU Subdivision is on. It didn't happen on my https://developer.blender.org/T100600 report that was also (probably) due to the GPU Subdivision.

BLENDER_Youre_Alive_v99.crash.txt

The crash is still happening on 3.3 when GPU Subdivision is on. It didn't happen on my https://developer.blender.org/T100600 report that was also (probably) due to the GPU Subdivision. [BLENDER_Youre_Alive_v99.crash.txt](https://archive.blender.org/developer/F13470568/BLENDER_Youre_Alive_v99.crash.txt)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Are there any steps we can try to reproduce the bug?

We know the crash is due to GPU Subdivision because of the stack trace. But we don't know why it's crashing, and it's possible it's a GPU driver issue.

Stack trace:
blender.exe         :0x00007FF7A50C5B10  BKE_subdiv_update_from_mesh
blender.exe         :0x00007FF7A50C7880  BKE_subsurf_modifier_subdiv_descriptor_ensure
blender.exe         :0x00007FF7A52A1110  draw_subdiv_create_requested_buffers
blender.exe         :0x00007FF7A52A2080  DRW_create_subdivision
blender.exe         :0x00007FF7A52D1870  DRW_mesh_batch_cache_create_requested
blender.exe         :0x00007FF7A52C6000  drw_batch_cache_generate_requested
blender.exe         :0x00007FF7A529F1A0  drw_engines_cache_populate
blender.exe         :0x00007FF7A529B8C0  DRW_draw_render_loop_ex
blender.exe         :0x00007FF7A529C9B0  DRW_draw_view
blender.exe         :0x00007FF7A5D3FA00  view3d_main_region_draw
blender.exe         :0x00007FF7A5551070  ED_region_do_draw
blender.exe         :0x00007FF7A51A3700  wm_draw_window_offscreen
blender.exe         :0x00007FF7A51A3560  wm_draw_window
blender.exe         :0x00007FF7A51A2FB0  wm_draw_update
blender.exe         :0x00007FF7A517C380  WM_main
blender.exe         :0x00007FF7A42712A0  main
blender.exe         :0x00007FF7AA3928B0  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFD1C4A54D0  BaseThreadInitThunk
ntdll.dll           :0x00007FFD1D524830  RtlUserThreadStart
Are there any steps we can try to reproduce the bug? We know the crash is due to GPU Subdivision because of the stack trace. But we don't know why it's crashing, and it's possible it's a GPU driver issue. ``` Stack trace: blender.exe :0x00007FF7A50C5B10 BKE_subdiv_update_from_mesh blender.exe :0x00007FF7A50C7880 BKE_subsurf_modifier_subdiv_descriptor_ensure blender.exe :0x00007FF7A52A1110 draw_subdiv_create_requested_buffers blender.exe :0x00007FF7A52A2080 DRW_create_subdivision blender.exe :0x00007FF7A52D1870 DRW_mesh_batch_cache_create_requested blender.exe :0x00007FF7A52C6000 drw_batch_cache_generate_requested blender.exe :0x00007FF7A529F1A0 drw_engines_cache_populate blender.exe :0x00007FF7A529B8C0 DRW_draw_render_loop_ex blender.exe :0x00007FF7A529C9B0 DRW_draw_view blender.exe :0x00007FF7A5D3FA00 view3d_main_region_draw blender.exe :0x00007FF7A5551070 ED_region_do_draw blender.exe :0x00007FF7A51A3700 wm_draw_window_offscreen blender.exe :0x00007FF7A51A3560 wm_draw_window blender.exe :0x00007FF7A51A2FB0 wm_draw_update blender.exe :0x00007FF7A517C380 WM_main blender.exe :0x00007FF7A42712A0 main blender.exe :0x00007FF7AA3928B0 __scrt_common_main_seh KERNEL32.DLL :0x00007FFD1C4A54D0 BaseThreadInitThunk ntdll.dll :0x00007FFD1D524830 RtlUserThreadStart ```

Added subscribers: @OmarEmaraDev, @ideasman42, @lichtwerk

Added subscribers: @OmarEmaraDev, @ideasman42, @lichtwerk

Added subscriber: @STYXtheMUTT

Added subscriber: @STYXtheMUTT
Germano Cavalcante changed title from Crash when activating X-Ray or Wireframe overlay to Random crashes with NVidia + GPU Subdivision (sometimes when activating X-Ray or Wireframe overlay) 2022-09-19 21:13:30 +02:00

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Added subscriber: @Jojolix

Added subscriber: @Jojolix
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Jeroen Bakker self-assigned this 2022-11-09 16:54:06 +01:00
Member

Assigning to me, to check if we are able to reproduce the error. It might be windows/NVIDIA specific, but takes time to identify.

Assigning to me, to check if we are able to reproduce the error. It might be windows/NVIDIA specific, but takes time to identify.

Added subscriber: @sanek2005

Added subscriber: @sanek2005

This is definitely not a Windows-only bug. I have Ubuntu and Nvidia, I also sometimes caught random crashes when switching X ray and even when switching between solid/wireframe modes. GPU Subdivision was enabled

This is definitely not a Windows-only bug. I have Ubuntu and Nvidia, I also sometimes caught random crashes when switching X ray and even when switching between solid/wireframe modes. GPU Subdivision was enabled
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

I haven't been able to reproduce, and on the stacktrace alone I cannot detect any issues.
Blender crashes on different locations, sometimes during freeing, sometimes when creating (loose edges)

Can someone use a debug build perhaps it gives more information that leads to the error. Even better would be an ASAN build...
I triggered the buildbot to generate debug builds for blender v3.4 but they will only be available for download today due to disk size restrictions.

I haven't been able to reproduce, and on the stacktrace alone I cannot detect any issues. Blender crashes on different locations, sometimes during freeing, sometimes when creating (loose edges) Can someone use a debug build perhaps it gives more information that leads to the error. Even better would be an ASAN build... I triggered the buildbot to generate debug builds for blender v3.4 but they will only be available for download today due to disk size restrictions.
Jeroen Bakker removed their assignment 2022-11-15 11:03:03 +01:00
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Added subscribers: @target, @mod_moder

Added subscribers: @target, @mod_moder
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Added subscriber: @ColorsOfRain-2

Added subscriber: @ColorsOfRain-2
Added subscribers: @MassimilianoPuliero, @ThomasDinges, @The5

Added subscriber: @Ailex

Added subscriber: @Ailex

Added subscriber: @tijmi

Added subscriber: @tijmi
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:12:17 +01:00

I wonder if 4d3bfb3f4 perhaps happened to fix this. I haven't checked, but with these traces I suspect the crash could be caused by a race condition due to insufficient locking between CPU and GPU subdividers when fighting over the cache slot. That commit separates the cache slots between CPU and GPU for performance reasons, but it would also fix the race.

I wonder if 4d3bfb3f4 perhaps happened to fix this. I haven't checked, but with these traces I suspect the crash could be caused by a race condition due to insufficient locking between CPU and GPU subdividers when fighting over the cache slot. That commit separates the cache slots between CPU and GPU for performance reasons, but it would also fix the race.
Jeroen Bakker added
Priority
Normal
Type
Known Issue
and removed
Priority
High
Type
Report
labels 2023-02-22 15:48:45 +01:00
Member

Marking this as a normal priority known issue as we are not able to reproduce it in a reliable manner. Without a reliable way tracking, narrowing down the issue is hard.

Marking this as a normal priority known issue as we are not able to reproduce it in a reliable manner. Without a reliable way tracking, narrowing down the issue is hard.

Cant reproduce
NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95

Cant reproduce NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95

I also don't notice any crashes yet, even though I switch wireframe quite actively when weight painting. But it seems to me that our observations are still few, much longer testing is needed
Ubuntu 20.04, Geforce MX230

I also don't notice any crashes yet, even though I switch wireframe quite actively when weight painting. But it seems to me that our observations are still few, much longer testing is needed Ubuntu 20.04, Geforce MX230

I also don't notice any crashes yet, even though I switch wireframe quite actively when weight painting. But it seems to me that our observations are still few, much longer testing is needed
Ubuntu 20.04, Geforce MX230

Yes, more testing is needed. I'm completely sure I have the same issue, but I also experience instant crashes to the desktop in Blender. It used to be just switching wireframe, X-ray, solid view modes, but now it happens for pretty much anything. The longest I've gone in recent memory is 4 weeks between crashes. I run Windows 10 with a 2070 GPU.

My issue thread: #101696

> I also don't notice any crashes yet, even though I switch wireframe quite actively when weight painting. But it seems to me that our observations are still few, much longer testing is needed > Ubuntu 20.04, Geforce MX230 Yes, more testing is needed. I'm completely sure I have the same issue, but I also experience instant crashes to the desktop in Blender. It used to be just switching wireframe, X-ray, solid view modes, but now it happens for pretty much anything. The longest I've gone in recent memory is 4 weeks between crashes. I run Windows 10 with a 2070 GPU. My issue thread: https://projects.blender.org/blender/blender/issues/101696

Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01
Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: d0dd92834a08

GPU-subdiv is enabled.
Blender crashed. Worked in X-ray+wireframe mode. Moved the vertices with a snap

Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01 Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: `d0dd92834a08` GPU-subdiv is enabled. Blender crashed. Worked in X-ray+wireframe mode. Moved the vertices with a snap
Member

This has been reported many times so I'm marking this as confirmed for now.

But we're still missing the steps to redo the crash locally.

Feel free to reset the status though :)

This has been reported many times so I'm marking this as confirmed for now. But we're still missing the steps to redo the crash locally. Feel free to reset the status though :)
Pratik Borhade added
Status
Confirmed
and removed
Status
Needs Information from User
labels 2024-03-01 06:57:49 +01:00
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Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
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Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
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No project
No Assignees
12 Participants
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Reference: blender/blender#100620
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