Crash on moving the object in particular case #100702

Closed
opened 2022-08-30 08:43:44 +02:00 by Pratik Borhade · 7 comments
Member

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78

Blender Version
Broken: version: 3.4.0 Alpha, 26487530f2

Short description of error
In attached file, two objects has collision and cloth modifiers attached respectively. When moving either object results in crash
Also dependency cycle detected in file

Exact steps for others to reproduce the error

>	blender.exe!MEM_lockfree_freeN(void * vmemh) Line 104	C

 	blender.exe!cloth_free_modifier(ClothModifierData * clmd) Line 444	C
 	blender.exe!BKE_ptcache_id_reset(Scene * scene, PTCacheID * pid, int mode) Line 2908	C
 	blender.exe!clothModifier_do(ClothModifierData * clmd, Depsgraph * depsgraph, Scene * scene, Object * ob, Mesh * mesh, float[3] * vertexCos) Line 360	C
 	blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float[3] * vertexCos, int verts_num) Line 129	C
 	blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float[3] * vertexCos, int numVerts) Line 1021	C
 	blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 864	C++
 	blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1668	C++
 	blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1823	C++
 	blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 164	C
 	blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 327	C
 	blender.exe!`blender::deg::DepsgraphNodeBuilder::build_object_data_geometry'::`2'::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1505	C++
 	[External Code]	
 	blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 114	C++
 	blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 128	C++
 	blender.exe!Task::operator()() Line 165	C++
 	blender.exe!tbb_task_pool_run(TaskPool * pool, Task && task) Line 215	C++
 	blender.exe!BLI_task_pool_push(TaskPool * pool, void(*)(TaskPool *, void *) run, void * taskdata, bool free_taskdata, void(*)(TaskPool *, void *) freedata) Line 472	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node_to_pool(blender::deg::OperationNode * node, const int UNUSED_thread_id, TaskPool * pool) Line 64	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 287	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281	C++
 	blender.exe!blender::deg::`anonymous namespace'::schedule_graph<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 293	C++
 	blender.exe!blender::deg::`anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::`anonymous-namespace'::EvaluationStage stage) Line 339	C++
 	blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 459	C++
 	blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45	C++
 	blender.exe!DEG_evaluate_on_refresh(Depsgraph * graph) Line 69	C++
 	blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2598	C++
 	blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2646	C++
 	blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 444	C++
 	blender.exe!wm_event_do_refresh_wm_and_depsgraph(bContext * C) Line 467	C++
 	blender.exe!wm_event_do_notifiers(bContext * C) Line 685	C++
 	blender.exe!WM_main(bContext * C) Line 643	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 550	C
 	[External Code]	

Dependency cycle detected:
  OBCube/Geometry Component/MODIFIER(Cloth) depends on
  OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Cloth Collision'
  OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval'
  OBCube/Geometry Component/MODIFIER(Cloth) via 'modifier stack order'
Dependency cycle detected:
  OBCube/Geometry Component/GEOMETRY_EVAL() depends on
  OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Geometry'
  OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache'
  OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval'
Dependency cycle detected:
  SCScene/Transform Component/RIGIDBODY_SIM() depends on
  OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval'
  OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body'
  OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache'
  OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order'
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
Dependency cycle detected:
  OBCube/Geometry Component/MODIFIER(Cloth) depends on
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Cloth Collision'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval'
  OBCube/Geometry Component/MODIFIER(Cloth) via 'modifier stack order'
Detected 4 dependency cycles```
**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78 **Blender Version** Broken: version: 3.4.0 Alpha, 26487530f2c20c5e440ed620d87ff6e27b6e0dd7 **Short description of error** In attached file, two objects has collision and cloth modifiers attached respectively. When moving either object results in crash Also dependency cycle detected in file **Exact steps for others to reproduce the error** - Open attached file - Select sphere and press G key to move it File taken from #100653 [statistics.blend](https://archive.blender.org/developer/F13433149/statistics.blend) ```lines=10 > blender.exe!MEM_lockfree_freeN(void * vmemh) Line 104 C blender.exe!cloth_free_modifier(ClothModifierData * clmd) Line 444 C blender.exe!BKE_ptcache_id_reset(Scene * scene, PTCacheID * pid, int mode) Line 2908 C blender.exe!clothModifier_do(ClothModifierData * clmd, Depsgraph * depsgraph, Scene * scene, Object * ob, Mesh * mesh, float[3] * vertexCos) Line 360 C blender.exe!deformVerts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh, float[3] * vertexCos, int verts_num) Line 129 C blender.exe!BKE_modifier_deform_verts(ModifierData * md, const ModifierEvalContext * ctx, Mesh * me, float[3] * vertexCos, int numVerts) Line 1021 C blender.exe!mesh_calc_modifiers(Depsgraph * depsgraph, const Scene * scene, Object * ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks * dataMask, const bool use_cache, const bool allow_shared_mesh, Mesh * * r_deform, Mesh * * r_final, GeometrySet * * r_geometry_set) Line 864 C++ blender.exe!mesh_build_data(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1668 C++ blender.exe!makeDerivedMesh(Depsgraph * depsgraph, const Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask) Line 1823 C++ blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 164 C blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 327 C blender.exe!`blender::deg::DepsgraphNodeBuilder::build_object_data_geometry'::`2'::<lambda_1>::operator()(Depsgraph * depsgraph) Line 1505 C++ [External Code] blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 114 C++ blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 128 C++ blender.exe!Task::operator()() Line 165 C++ blender.exe!tbb_task_pool_run(TaskPool * pool, Task && task) Line 215 C++ blender.exe!BLI_task_pool_push(TaskPool * pool, void(*)(TaskPool *, void *) run, void * taskdata, bool free_taskdata, void(*)(TaskPool *, void *) freedata) Line 472 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node_to_pool(blender::deg::OperationNode * node, const int UNUSED_thread_id, TaskPool * pool) Line 64 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 287 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_children<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 304 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_node<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * node, bool dec_parents, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 281 C++ blender.exe!blender::deg::`anonymous namespace'::schedule_graph<void __cdecl(blender::deg::OperationNode *,int,TaskPool *),TaskPool *>(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, void(*)(blender::deg::OperationNode *, int, TaskPool *) schedule_function, TaskPool * <schedule_function_args_0>) Line 293 C++ blender.exe!blender::deg::`anonymous namespace'::evaluate_graph_threaded_stage(blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, TaskPool * task_pool, const blender::deg::`anonymous-namespace'::EvaluationStage stage) Line 339 C++ blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 459 C++ blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45 C++ blender.exe!DEG_evaluate_on_refresh(Depsgraph * graph) Line 69 C++ blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2598 C++ blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2646 C++ blender.exe!wm_event_do_depsgraph(bContext * C, bool is_after_open_file) Line 444 C++ blender.exe!wm_event_do_refresh_wm_and_depsgraph(bContext * C) Line 467 C++ blender.exe!wm_event_do_notifiers(bContext * C) Line 685 C++ blender.exe!WM_main(bContext * C) Line 643 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 550 C [External Code] ``` - - - ```lines=18 Dependency cycle detected: OBCube/Geometry Component/MODIFIER(Cloth) depends on OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Cloth Collision' OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval' OBCube/Geometry Component/MODIFIER(Cloth) via 'modifier stack order' Dependency cycle detected: OBCube/Geometry Component/GEOMETRY_EVAL() depends on OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Geometry' OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache' OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval' Dependency cycle detected: SCScene/Transform Component/RIGIDBODY_SIM() depends on OBCube/Transform Component/TRANSFORM_SIMULATION_INIT() via 'Object Transform -> Rigidbody Sim Eval' OBCube/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Rigid Body' OBSphere/Geometry Component/GEOMETRY_EVAL() via 'Point Cache' OBSphere/Geometry Component/MODIFIER(Collision) via 'modifier stack order' OBSphere/Transform Component/TRANSFORM_FINAL() via 'Collision Modifier' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' Dependency cycle detected: OBCube/Geometry Component/MODIFIER(Cloth) depends on OBSphere/Transform Component/TRANSFORM_FINAL() via 'Cloth Collision' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBCube/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Sim Eval' OBCube/Geometry Component/MODIFIER(Cloth) via 'modifier stack order' Detected 4 dependency cycles```
Author
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

I can't reproduce the issue myself.

I can't reproduce the issue myself.

Added subscriber: @iss

Added subscriber: @iss

Also can't reproduce.

Also can't reproduce.
Author
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Pratik Borhade self-assigned this 2022-09-27 06:44:53 +02:00
Author
Member

I'd been able to replicate the crash reliably but for some reason I can not reproduce this anymore, closing.

I'd been able to replicate the crash reliably but for some reason I can not reproduce this anymore, closing.
Pratik Borhade removed their assignment 2022-09-27 06:44:59 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#100702
No description provided.