Blender 3.2.2 Crashed every time i moved the timeline frame #100923

Closed
opened 2022-09-08 20:02:10 +02:00 by Tresna Muhammad · 6 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.93

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Worked: (newest version of Blender that worked as expected)

Short description of error
[Blender 3.2.2 Crashed every time i moved the timeline frame]

Exact steps for others to reproduce the error
[After advance keyframe added into timeline, the blender cannot handle the file again and start crashing when i moved the keyframe timeline.
But the issue just hit blender 3.2.2, in the other version like blender 3.1 or blender 3.2 its just works as usual.
image.png

But in my case, Blender 3.3 stable version has a bug in it when the modifier and shape keys not shown into the viewport and final render but it just need to click hide and show, then the problem solved. But it's still annoying when render animation started, it will be back to the previous problem again where the shape key is not at 1000 value and modifier not shown or activated (i will add to the another issue report if it's still happens)]

[sorry i can't attach the file because it's for my job]

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.93 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Worked: (newest version of Blender that worked as expected) **Short description of error** [Blender 3.2.2 Crashed every time i moved the timeline frame] **Exact steps for others to reproduce the error** [After advance keyframe added into timeline, the blender cannot handle the file again and start crashing when i moved the keyframe timeline. But the issue just hit blender 3.2.2, in the other version like blender 3.1 or blender 3.2 its just works as usual. ![image.png](https://archive.blender.org/developer/F13470060/image.png) But in my case, Blender 3.3 stable version has a bug in it when the modifier and shape keys not shown into the viewport and final render but it just need to click hide and show, then the problem solved. But it's still annoying when render animation started, it will be back to the previous problem again where the shape key is not at 1000 value and modifier not shown or activated (i will add to the another issue report if it's still happens)] [sorry i can't attach the file because it's for my job]

Added subscriber: @Tresna

Added subscriber: @Tresna
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Thanks for the report. We need exact way to redo the problem in order to fix them. Please simplify the file. They can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

Thanks for the report. We need exact way to redo the problem in order to fix them. Please simplify the file. They can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#100923
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