Illegal address render error #101159

Closed
opened 2022-09-18 03:49:03 +02:00 by Daniel Kimbro · 4 comments

{F13505239}System Information
Operating system: Windows 10 build 19044.2006
processor: 3900x 32 gigs ram
Graphics card: gigabyte windforce 2070 8 gig (not a super)

Blender Version
Broken: 3.2,3.0
Worked: going back to blender 2.8 seems to work, but it effectively is a different renderer and it would take my machine days to render one image so I cannot effectively test this..
Short description of error
During render application stops rendering with error "Illegal address in CUDA queue copy_from_device (integrator_shade_surface integrator_sorted_paths array prefix_sum). I've tried reverting to 3.0 and 2.8, reducing the poly count in any way I can, and so on. Nothing has worked, if anything the problem has gotten worse. It used to make it almost 2k cycles before dying now it stops somewhere round 1k and occasionally at 100 or less.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

{[F13505239](https://archive.blender.org/developer/F13505239/room3.blend)}**System Information** Operating system: Windows 10 build 19044.2006 processor: 3900x 32 gigs ram Graphics card: gigabyte windforce 2070 8 gig (not a super) **Blender Version** Broken: 3.2,3.0 Worked: going back to blender 2.8 seems to work, but it effectively is a different renderer and it would take my machine days to render one image so I cannot effectively test this.. **Short description of error** During render application stops rendering with error "Illegal address in CUDA queue copy_from_device (integrator_shade_surface integrator_sorted_paths array prefix_sum). I've tried reverting to 3.0 and 2.8, reducing the poly count in any way I can, and so on. Nothing has worked, if anything the problem has gotten worse. It used to make it almost 2k cycles before dying now it stops somewhere round 1k and occasionally at 100 or less. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @Mizino

Added subscriber: @Mizino
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Thanks for the report. I've not been able to redo this in 3.4 alpha, tried with both CUDA, OptiX (a few textures are missing too)
This is very similar to #98348 so merging these reports.
image.png

Thanks for the report. I've not been able to redo this in 3.4 alpha, tried with both CUDA, OptiX (a few textures are missing too) This is very similar to #98348 so merging these reports. ![image.png](https://archive.blender.org/developer/F13506296/image.png)
Member

Closed as duplicate of #98348

Closed as duplicate of #98348
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Reference: blender/blender#101159
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