Keyframing Corner pinning in compositing is inconsistent #101516
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Reference: blender/blender#101516
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System Information
Operating system: windows 10
Graphics card: Nvidia geforce GTX 1050 Ti
Blender Version
Broken: 3.3.0
Short description of error
When using the background X symbols to drag and drop corners with corner pinning, only the topmost value of each vector is keyframed
Example image(wanted to edit a meme):
Exact steps for others to reproduce the error
or
Only the topmost (X) value gets keyframed
Corner pin.blend
Added subscriber: @Rokonuxa
Added subscriber: @PratikPB2123
Hi, thanks for the report. I'm not able to redo this. AFAICS all are keyframed correctly (tested in latest 3.4 build).
Are you able to reproduce it from scratch? Can you upload your .blend?
Changed status from 'Needs Triage' to: 'Needs User Info'
If it is fixed in 3.4, thats fine. I had the issue in 3.3
If you cannot reproduce it in 3.3, then something may be weird.
Simply set up nodes as seen, the images or textures used are irellevant, then enable auto keyframing (1), select the corner pin node (2), then move these X's around (3)
they move properly, but the keyframing only happens for the X coordinate.
got you the file anyways, but again, if 3.4 fixed it thats fine.
Corner pin.blend
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm the problem
Added subscriber: @Sergey
This is more for the UI (Gizmo) code than to the VFX & Video.
It seems that the issue is in the
WM_gizmo_target_property_anim_autokey
which has an explicit code to restrict array properties to only first array index. I am not sure why this is so, or is it just an oversight where intent was to force index of 0 for scalar properties or something.Added subscriber: @ideasman42
The
Auto-keyframe
feature for gizmos, along with the explicit code to restrict array properties, has been implemented in1e0b790364
.So @ideasman42 must know why?
Removing the restriction seems to fix the bug: