Video Sequencer glitch #101541
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Reference: blender/blender#101541
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 22.8.2.220819
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash:
0759f671ce
Worked: 2.79
Short description of error
I probably found a little glitch in the video sequencer, when the window is too small this appears https://imgur.com/a/G4BAgv5
Glitch.mp4
Exact steps for others to reproduce the error
Added subscriber: @Vachyas
#103829 was marked as duplicate of this issue
Added subscriber: @mod_moder
Can you reproduce this for some time?
If possible, could you provide the parameters of your system?
Also, chances are it's a hardware problem. But this is not yet how not to check.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. We need reliable way to reproduce the issue.
As @mod_moder said , it could be a hardware specific problem. We already have received a few bugs on newer AMD driver. This could be another one
My spec:
This is the way how to reproduce that glitch (for me):
https://streamable.com/8gjy0m
Hi, video link is not reachable. Could you upload the video file directly in here?
Glitch.mp4
Added subscriber: @mano-wii
Thanks. Does this happen with factory settings: {nav File > Defaults > Load Factory Settings}
@mano-wii , can you replicate in your AMD GPU machine?
Yes, it's there even with factory settings.
Changed status from 'Needs User Info' to: 'Needs Triage'
ok, thanks for the information. I suspect newer drivers are causing the issue. Will wait for Germano's reply.
Changed status from 'Needs Triage' to: 'Confirmed'
It seems related to the same issue described in #83318 and #99066 (although it varies a bit depending on the GPU).
Since the steps and the result here are different, I'm keeping the report separate.
Added subscriber: @Sergey
This is something related to the GPU, and not something we can help from the VFX module perspective.
I think it's debatable.
It would be interesting to have a little more context for this conclusion.
If it's a misuse of the drawing API in the editor; the GPU module should only create features that prevent this misuse. But if the error is really within the GPU code, then it really has nothing to do with the VFX module.
This is something we agree with Jeroen.
I can see the point about possible GPU API misuse, but this is something that can not be done efficiently from the module side and input from the GPU module is needed.
From the work planning perspective having the task in the VFX module is tricky because it is not possible to plan any work about it. From a user perspective the bug is to be investigated and fixed regarless of the assigned modules.
Added subscriber: @StaLeningrad
Added subscriber: @helkit
Enabling
GCaps.clear_viewport_workaround
in sources helps.A suggestion to add a command line option to enable the clear viewport workaround. Or otherwise include
GCaps.clear_viewport_workaround = true;
line to the existing--debug-gpu-force-workarounds
set.Currently the workaround is only enabled for MacOS or Intel GPUs but other platforms or GPUs may also be affected by the issue and need the workaround to be enabled.
I wrote a script for Linux to patch the Blender binary, it changes default value of the
GCaps.clear_viewport_workaround
to true. The script only works for build55485cb379f7
(official 3.4.1 from 2022-12-20) but can be extended for newer versions if you know how. blender_dirty_hack.shTo run it, type these commands in a console:
where the last
blender
argument must be a path to the Blender executable. Running the script second time removes the patch.Added subscriber: @persun
I remember that this has been fixed several weeks ago. Closing this issue.