Snap Selection to Current Frame does not replace keyframes on same frame #101996
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Reference: blender/blender#101996
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System Information
Operating system: Linux-5.15.0-52-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.85.02
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-21 06:51, hash:
5814e35af1
Worked: (newest version of Blender that worked as expected)
Short description of error
Typically when moving keyframes onto already exisiting keyframes, they will be replaced.
Unfortunately when using the snapping operators this is not the case, whcih results in multiple keyframes on the same frame.
2022-10-22 12-52-19.mp4
With the graph editor this is very visible when it happens, but I encountered this often when using the dope sheet editor, where this effect is invisible.
Exact steps for others to reproduce the error
Added subscriber: @JulienKaspar
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mano-wii
Added subscribers: @dr.sybren, @lichtwerk
posttrans_fcurve_clean
is a feature of the transform system.Could be exposed elsewhere though and used in
snap_graph_keys
/snap_action_keys
though.@dr.sybren : objections?
I think that having a state, after snapping, that cannot be reproduced in any way is a bad idea. So yeah, I see this as a bug, and I think applying
posttrans_fcurve_clean
after snapping would be a good one.Would probably be two patches:
posttrans_fcurve_clean
function to BKE. It could be named something likeBKE_fcurve_merge_duplicate_keys
so that it's named after what it does, and not after when it's called.OK, will put on my desk
This issue was referenced by
a179246e1f
This issue was referenced by
b5ebc9bb24
Changed status from 'Confirmed' to: 'Resolved'