Metal too old on Mac OSX 13 (Ventura) with XCode 14.1 #102236

Closed
opened 2022-11-02 17:09:06 +01:00 by Helge Maus · 10 comments

System Information
Operating system: macOS-13.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48

Blender Version
Broken: version: 3.4

Short description of error
Since my update of XCODE to 14.1 on Venture 13.0 I get this error when I use "make update".
Worked before the update of XCode.
I have also updates the CommandLine tools to 14.1.
Maybe a problem with the build script?

Configuring Blender in "/Users/helgemaus/blender_3.4/build_darwin" ...

  • Detected OS X 13.0 and Xcode 14.1 at /Applications/Xcode.app/Contents/Developer

  • SDKs Directory: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs

  • Detected OSX_SYSROOT: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.0.sdk

  • Using /Users/helgemaus/blender_3.4/blender/../lib/darwin/openmp for OpenMP

  • Found OpenPGL: /Users/helgemaus/blender_3.4/lib/darwin/openpgl/lib/libopenpgl.a

  • SSE2 SIMD instructions enabled

  • Metal version too old, must be SDK 12.0 or newer

  • Metal not found, disabling WITH_CYCLES_DEVICE_METAL

  • Tests: Using Python executable: /Users/helgemaus/blender_3.4/lib/darwin/python/bin/python3.10

**System Information** Operating system: macOS-13.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.9.48 **Blender Version** Broken: version: 3.4 **Short description of error** Since my update of XCODE to 14.1 on Venture 13.0 I get this error when I use "make update". Worked before the update of XCode. I have also updates the CommandLine tools to 14.1. Maybe a problem with the build script? Configuring Blender in "/Users/helgemaus/blender_3.4/build_darwin" ... - Detected OS X 13.0 and Xcode 14.1 at /Applications/Xcode.app/Contents/Developer - SDKs Directory: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs - Detected OSX_SYSROOT: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.0.sdk - Using /Users/helgemaus/blender_3.4/blender/../lib/darwin/openmp for OpenMP - Found OpenPGL: /Users/helgemaus/blender_3.4/lib/darwin/openpgl/lib/libopenpgl.a - SSE2 SIMD instructions enabled - Metal version too old, must be SDK 12.0 or newer - Metal not found, disabling WITH_CYCLES_DEVICE_METAL - Tests: Using Python executable: /Users/helgemaus/blender_3.4/lib/darwin/python/bin/python3.10
Author

Added subscriber: @pixeltrain3d

Added subscriber: @pixeltrain3d
Helge Maus changed title from Metal too old on Mac OSX 3 (Ventura) with XCode 14.1 to Metal too old on Mac OSX 13 (Ventura) with XCode 14.1 2022-11-02 17:09:20 +01:00

Added subscriber: @Alexander-Hartmann

Added subscriber: @Alexander-Hartmann

I also updated to Mac OSX 13 (Ventura) today.

Delete the ##build_darwin## folder and run everything again, does that work?
https://wiki.blender.org/wiki/Building_Blender/Mac

In XCode-IDE, I first got errors with "printf" and "ctype.h" could not be found.
When I wanted to compile the sources, XCode IDE showed problems with macos-sdk version 12.xx. (not found)

I first deleted the ##build_xcode## folder
##cmake . -B ../build_xcode/ -G "Xcode"##

after that everything was fine again

I also updated to Mac OSX 13 (Ventura) today. Delete the ##build_darwin## folder and run everything again, does that work? https://wiki.blender.org/wiki/Building_Blender/Mac In XCode-IDE, I first got errors with "printf" and "ctype.h" could not be found. When I wanted to compile the sources, XCode IDE showed problems with macos-sdk version 12.xx. (not found) I first deleted the ##build_xcode## folder ##cmake . -B ../build_xcode/ -G "Xcode"## after that everything was fine again

Added subscriber: @Nurb2Kea

Added subscriber: @Nurb2Kea
Member

Added subscribers: @brecht, @PratikPB2123

Added subscribers: @brecht, @PratikPB2123
Member

I guess @brecht you handle the build system for mac OS, right? Could you check this report?

I guess @brecht you handle the build system for mac OS, right? Could you check this report?
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

My guess would be that the user updated their Xcode and their cmake file for their build is still pointing to files in the old version of Xcode (that no longer exists after updating).

Deleting your build folder then trying to build Blender again will hopefully fix it.

My guess would be that the user updated their Xcode and their cmake file for their build is still pointing to files in the old version of Xcode (that no longer exists after updating). Deleting your build folder then trying to build Blender again will hopefully fix it.
Author

Thanks a lot guys. YES, deleting the build folder "build_darwin" helped.
This would be a good addition for https://wiki.blender.org/wiki/Building_Blender/Mac
I've expected that make clean would delete all the previous cmake files or helps to update. My fault :-)

Thanks a lot guys. YES, deleting the build folder "build_darwin" helped. This would be a good addition for https://wiki.blender.org/wiki/Building_Blender/Mac I've expected that make clean would delete all the previous cmake files or helps to update. My fault :-)
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Helge Maus was assigned by Pratik Borhade 2022-11-03 11:14:24 +01:00
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Reference: blender/blender#102236
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