Can't stop audio playback when using multiple windows #102571
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Reference: blender/blender#102571
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System Information
Operating system: macOS-12.0.1-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.7.29
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked: (newest version of Blender that worked as expected)
Short description of error
After creating New Main Window, the Video Editing cannot be played normally
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
1、Create a new scene "Scene001" in the Video Editing interface Sequencer window of “scene”
2、Create a New Main Window to open another scene"scene001" and enter 2D Anmation,and draw
3、At this time, the picture of the "scene" cannot be played normally, but the sound will continue
ceshi.blend
Added subscriber: @qiu
#86354 was marked as duplicate of this issue
Added subscriber: @OmarEmaraDev
Can't reproduce on Linux X11, maybe a MacOS specific issue?
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
Sounds like #86354 or #71233. I am able to reproduce this on Windows so not mac specific.
Added subscriber: @Sergey
@Sergey This seems to happen, because stopping animation playback from different scene won't stop sound playback within the scene - see
ED_screen_animation_play()
. I think, that stopping playback should stop sound playback in all scenes. Would you agree?Indeed intuitively it sounds correct that anything playback-related is to be stooped in all scenes.
multi-window office bugto Can't stop audio playback when using multiple windowsThis issue was referenced by
42b51bf6a9
Added subscribers: @rocketman, @RayLee, @PratikPB2123, @AFoxInSpace, @mano-wii
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
28e6a8414a
This issue was referenced by
d33758755b
Changed status from 'Resolved' to: 'Confirmed'
Reopening, because fix caused another issues, so it has been reverted.
Changed status from 'Confirmed' to: 'Resolved'
Changed status from 'Resolved' to: 'Confirmed'
Sorry for noise, phabricator is bit confused...