Sculpt Mode: Inconsistent cavity auto-masking results #102745

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opened 2022-11-24 14:32:13 +01:00 by Julien Kaspar · 9 comments
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System Information
Operating system: Linux-5.15.0-53-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.85.02

Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 09:15, hash: bbf09eb59c
Worked: (newest version of Blender that worked as expected)

Short description of error
When using Cavity auto-masking the results can be different each time when executed, even though the mesh has not changed.
This can be observed when using the Mesh Filter tool with the Inflate tool setting.
Enable Cavity auto-masking in the header and repeatedly execute the tool by click & dragging to the right, and undoing the action.

Screenshot_2022-11-24_14-22-19.png Screenshot_2022-11-24_14-22-35.png Screenshot_2022-11-24_14-27-08.png

The second of these images was the most common result for me.
Each time I executed the tool my mouse cursor started at a different position on the screen, which might, but should not influence the result.

Exact steps for others to reproduce the error

  • Add the monkey primitive
  • Subdivide the object 3 times and apply the modifier
  • Enter sculpt mode and make the "Mesh Filter" tool active
  • Enable "Cavity" auto-masking in the header
  • Click and drag from left to right and undo repeatedly to observe varying results
**System Information** Operating system: Linux-5.15.0-53-generic-x86_64-with-glibc2.35 64 Bits Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.85.02 **Blender Version** Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 09:15, hash: `bbf09eb59c` Worked: (newest version of Blender that worked as expected) **Short description of error** When using Cavity auto-masking the results can be different each time when executed, even though the mesh has not changed. This can be observed when using the Mesh Filter tool with the Inflate tool setting. Enable Cavity auto-masking in the header and repeatedly execute the tool by click & dragging to the right, and undoing the action. | ![Screenshot_2022-11-24_14-22-19.png](https://archive.blender.org/developer/F13965468/Screenshot_2022-11-24_14-22-19.png) | ![Screenshot_2022-11-24_14-22-35.png](https://archive.blender.org/developer/F13965470/Screenshot_2022-11-24_14-22-35.png) | ![Screenshot_2022-11-24_14-27-08.png](https://archive.blender.org/developer/F13965472/Screenshot_2022-11-24_14-27-08.png) | -- | -- | -- | The second of these images was the most common result for me. Each time I executed the tool my mouse cursor started at a different position on the screen, which might, but should not influence the result. **Exact steps for others to reproduce the error** - Add the monkey primitive - Subdivide the object 3 times and apply the modifier - Enter sculpt mode and make the "Mesh Filter" tool active - Enable "Cavity" auto-masking in the header - Click and drag from left to right and undo repeatedly to observe varying results
Author
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar

Added subscriber: @iss

Added subscriber: @iss

Checked with f4e1f62c62 and can't reproduce. Can you share .blend file?

Checked with f4e1f62c62 and can't reproduce. Can you share .blend file?
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

I also noticed this while testing my patch D16583
Will mark this as confirmed.
@iss, can you reproduce in the attached file?
#102745.blend

image.png image.png
I also noticed this while testing my patch [D16583](https://archive.blender.org/developer/D16583) Will mark this as confirmed. @iss, can you reproduce in the attached file? [#102745.blend](https://archive.blender.org/developer/F13967557/T102745.blend) | ![image.png](https://archive.blender.org/developer/F13967554/image.png) | ![image.png](https://archive.blender.org/developer/F13967552/image.png) | | -- | -- |

I can reproduce. Perhaps I tested outdated build (could not build master at that time).

I can reproduce. Perhaps I tested outdated build (could not build master at that time).
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:10:56 +01:00
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I assume this is still not resolved right? Also not with 1184501d5c
Something similar has been reported in #112951

I assume this is still not resolved right? Also not with 1184501d5ce147024faa93dca1e79b64140f8723 Something similar has been reported in #112951
Author
Member

No this hasn't been resolved yet. The mentioned report seems to be a duplicate (or just confusion about the auto-masking setting being enabled).

No this hasn't been resolved yet. The mentioned report seems to be a duplicate (or just confusion about the auto-masking setting being enabled).
Julien Kaspar added this to the Sculpt, Paint & Texture project 2024-02-13 17:57:46 +01:00
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Reference: blender/blender#102745
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