Shader Nodetree Error: Invalid implicit socket conversion: Shader -> Color #102789
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Reference: blender/blender#102789
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.33
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked: I don't know but the problem is also present in the version 3.0.0
Short description of error
Exact steps for others to reproduce the error
Added subscriber: @fv
Added subscriber: @mod_moder
Changed status from 'Needs Triage' to: 'Needs User Info'
Hello. Please add info from
And also little describe context (render engine, node tree example, ...)
System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.33
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked: I don't know but the problem is also present in the version 3.0.0
Yes, there are still a few left. Can you test it on the new version 3.3 (downloaded from the site), and also describe directly your steps to reproduce
I think this is the new one, I downloaded it today, few hours ago.
Step to reproduce :
(coming soon)
Changed status from 'Needs User Info' to: 'Needs Triage'
I can't confirn in
3.3.2 Release Candidate, branch: master, commit date: 2022-11-17 15:31, hash:
15b2b53b87
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. Please provide the exact way of reproducing the error
Changed status from 'Needs User Info' to: 'Confirmed'
Render engin: EEVEE
Node tree: Something shader put in Invert
3.5, 3.4, 3.3
Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
undefined variable "vec4_from_Closure" when using Invert Nodeto Shader Nodetree Error: Invalid implicit socket conversion: Shader -> ColorAdded subscriber: @Teutonick
Have the same error. Blender crashes every time i want to texture paint . Regulary and stable reproduce on 3.1, 3.2, 3.3, 3.4, 3.5 (alfa)
Shader Nodetree Error: Invalid implicit socket conversion
blender_debug_output.txt
blender_system_info.txt
@fv @Teutonick Still relevant for 3.6?
@mod_moder : does this mean you cannot repro yourself anymore?
How about the others?
Would be good to check 3.5, 3.6 and 3.3 LTS builds from https://builder.blender.org/download/daily/
@mod_moder I didn’t check then, but yes, it’s 3.6
Can confirm, too
Note: you should probably use a
Shader to RGB
for anything like this, so this is not something to be supported the way it is used here, theEevee
module will have to decide if shader compiling could fail more gracefully...