Error for import FBX ASCII from Unity 3D #102810
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#102810
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce GT 730
Blender Version
version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 17:05, hash: 412642865d1c, type: release
build date: 2022-11-27, 02:49:41
platform: 'Windows-10-10.0.19045-SP0'
Short description of error
I export with Unity package FBX exporter a fbx ascii file with animation
and I got this error :
This is FBX file exported from Unity 3D :
001IdleFBX.fbx
Exact steps for others to reproduce the error
add a simple animation from mixamo website into the Unity 3D editor
use Package Manager to install FBX Exporter
drag the animation into Hierarchy in Unity 3D Editor, right-click to Export to FBX...
Select ASCII
Use Blender 3D to import it
Added subscriber: @mythcat
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Archived'
Hi, thanks for the report. AFAICS, fbx import in blender is not supporting files in ASCII format
Similar report has been reported previously and got closed because this is not a bug. see:
The issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Changed status from 'Archived' to: 'Needs Triage'
Added subscriber: @scurest
@PratikPB2123 It's still a bug that it fails to report the error. According to the traceback the operator.report isn't being run because tip_ isn't defined.
@scurest hi, thanks for the information.
I've reverted the status already after LazyDodo said the same thing in
#blender-triagers
Added subscriber: @mont29
@mont29 , can you check?
Added subscribers: @pioverfour, @EAW
@pioverfour it seems you forgot to add
from bpy.app.translations import pgettext_tip as tip_
toimport_fbx.py
in D16373This issue was referenced by
b83a135675
Changed status from 'Needs Triage' to: 'Resolved'