M1 + mac os Ventura- Subsurface scattering Bug #102917
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Reference: blender/blender#102917
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System Information
Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Ultra Apple 4.1 Metal - 83
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked:
Short description of error
Hello, after updating to Ventura (the latest Mac os) which has Metal 3
the following bug is occurring with blender 3.3.1:
When Subsurface Scattering on a Material is used while a Volumetric Material is also active in the scene, the subsurface scattering appears darker.
The problem is visible on the render results too. Not only in the viewport.
The problem appeared only with Ventura, not with the previous version of mac os
Exact steps for others to reproduce the error
M1 - GPU Ventura - Subsurface scatter bug.blend
m1 bug?.mov
Added subscriber: @PanagiotisPagonis
Added subscribers: @ThomasDinges, @PratikPB2123
Hi, thanks for the report. I'm not able to reproduce this. Perhaps mac/
M1
specific.@ThomasDinges, can you check?
Hello @PratikPB2123 thanks for the comment.
I jus downloaded the release candidate 3.3.2 and the problem is resolved there. So I guess the problem will be solved when 3.3.2 will be officially released.
thanks again.
Great! thanks for the update. Could you also test in 3.4 beta?: https://builder.blender.org/download/daily/
Sure, It works fine with 3.4 Beta too!
Changed status from 'Needs Triage' to: 'Resolved'
Thanks. I'll close the report in that case :)
3.4 even felt a bit more responsive on the viewport, which means it's even more optimised for M1s ?
Looking forward to the official release!