Cycles Render in Blender 3.4/3.3.2 using AMD latest driver (22.11.2) crash #103003
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Reference: blender/blender#103003
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System Information
Operating system: Windows 11 Professional 22H2
Graphics card: AMD Radeon RX 6750XT (Driver version 22.11.2-Optional)
Blender Version
Broken: 3.4 Latest Release, 3.3.2 LTS
Worked: 3.3.1 LTS
Short description of error
While updated to 3.4, using HIP for Cycles render device. Blender WILL render some frame but after a while the rendering process will stop (Interface will freeze and only way to exit is using Task Manager). Same as 3.3.2 LTS
After crash, AMD software will show the driver no response and ask to report bug.
Rollback to 3.3.1 LTS, Cycles works perfectly
Exact steps for others to reproduce the error
Update Blender to 3.4/3.3.2
Use HIP for Cycles acceleration devices and render animation of any project
simplified.blend
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @HowardBlandy
Cycles Render in Blender 3.4 using AMD latest driver (22.11.2) crashto Cycles Render in Blender 3.4/3.3.2 using AMD latest driver (22.11.2) crashAdded subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. Please upload .blend if crash happens in particular file
simplified.blend
I can't do any simplify of this project (instead of delete the soundtrack) because after simplifing the glitch seems disappeared, sorry.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the file. I tried to repro with iGPU but could not get the crash. Does this happen with GPU acceleration option only?
Could you share crash logs with us?
blender_system_info.txt
blender_debug_output.txt
That's as much as I can provide. Because Blender seems don't exit proactively and I have to end the process using Task Manager (Blender's UI can respond only if I try to exit the program. blender will not respond). And the worst-case is when the glitch happens. The whole operation systems will freeze until AMD software report graphics driver not response.
Since I am using desktop PC, I don't have iGPU but rendering in CPU it seems OK and the glitch disappeared
Thanks for the info. Call stack seems similar as reported in #101675 (Material preview and rendered buttons crashes the program.)
Does freeze/crash happens at particular frame?
No, it happens randomly. This glitch even happens when I use Nishita sky as world under viewport render in Cycles
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @OmarEmaraDev
This comment was removed by @OmarEmaraDev
Added subscribers: @Sayak-Biswas, @BrianSavery, @brecht
@Sayak-Biswas @BrianSavery this is mostly likely due to the compiler upgrade (to fix the performance regression and add RDNA3 support). There is not much else that changed from 3.3.1 to 3.3.2 that could affect this.
We could roll back to the old compiler for 3.3 LTS but it's not ideal.
Can this be investigated?
I tried to reproduce the issue on my machine using the simplified.blend file but it seems to render correctly.
I'm on a Win 10 machine with a W6800 running 22.Q4 drivers.
@Sayak-Biswas did you render the animation or just a single frame (your screenshot shows frame 0)? From the description the issue only happens after some frames.
@brecht You're right, I didn't notice that, so initially did one frame only. I rendered the animation now, at around 450 frames currently and all of them have rendered fine so far. @HowardBlandy How many frames does it render for you before it stops? I don't see any error in the debug log you posted apart from the one openGL error. Does the command line render work?
Less than 10 frames on my machine.
I've just tried to render in command line and Blender just rendered 2 frames and freeze. After a while AMD software report driver timeout.
Could you check the Dedicated GPU memory usage when the freeze happens?
About 1.3GB / 12GB, I think Radeon RX 6750XT's GPU memory is big enough to handle any rendering tasks, so I think this couldn't be the problem
I guess this could be the problem of Overlocking GPU and VRAM
I reset all of previous overclocking settings in AMD Software (Except the fan curves in order to get the best cooling effect) and now Blender 3.4 has rendered 100 frames without crash or freeze
This is weird, I do overclocking in 3.3.1 but everything acts normal and no signs of instability. The overclocking passed the stress test and I have completed a stress test of 8 hours before without any crash/BSOD. So I think this could be the problem of driver compatibility or HIP's problem?
I see, you can try out different overclock setttings and see what works out for 3.4
Added subscriber: @Supremedev420
Hi im just here to say that have the exact same issue with the 22.11.2 amd driver with blender 3.0,3.3,3.4 using HIP. So i belive its the driver.
i did find this driver in beta for the 6000 series:
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-40-beta-blender-3-0
Because i belive its the driver i also belive the only three solutions are too:
2.Get the beta driver
hope this helps someone
Changed status from 'Needs Triage' to: 'Needs User Info'
@HowardBlandy hi, did I understand correctly that crash does not happen on your system without overclocking the GPU?
AFAIK we don't handle these reports on tracker.
Closing.