Cycles Render in Blender 3.4/3.3.2 using AMD latest driver (22.11.2) crash #103003

Closed
opened 2022-12-08 03:24:38 +01:00 by Yu Ding · 30 comments

System Information
Operating system: Windows 11 Professional 22H2
Graphics card: AMD Radeon RX 6750XT (Driver version 22.11.2-Optional)

Blender Version
Broken: 3.4 Latest Release, 3.3.2 LTS
Worked: 3.3.1 LTS

Short description of error
While updated to 3.4, using HIP for Cycles render device. Blender WILL render some frame but after a while the rendering process will stop (Interface will freeze and only way to exit is using Task Manager). Same as 3.3.2 LTS
After crash, AMD software will show the driver no response and ask to report bug.
Rollback to 3.3.1 LTS, Cycles works perfectly

Exact steps for others to reproduce the error
Update Blender to 3.4/3.3.2
Use HIP for Cycles acceleration devices and render animation of any project
simplified.blend
blender_system_info.txt
blender_debug_output.txt

**System Information** Operating system: Windows 11 Professional 22H2 Graphics card: AMD Radeon RX 6750XT (Driver version 22.11.2-Optional) **Blender Version** Broken: 3.4 Latest Release, 3.3.2 LTS Worked: 3.3.1 LTS **Short description of error** While updated to 3.4, using HIP for Cycles render device. Blender WILL render some frame but after a while the rendering process will stop (Interface will freeze and only way to exit is using Task Manager). Same as 3.3.2 LTS After crash, AMD software will show the driver no response and ask to report bug. Rollback to 3.3.1 LTS, Cycles works perfectly **Exact steps for others to reproduce the error** Update Blender to 3.4/3.3.2 Use HIP for Cycles acceleration devices and render animation of any project [simplified.blend](https://archive.blender.org/developer/F14044430/simplified.blend) [blender_system_info.txt](https://archive.blender.org/developer/F14046078/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F14046077/blender_debug_output.txt)
Author

Added subscriber: @HowardBlandy

Added subscriber: @HowardBlandy
Yu Ding changed title from Cycles Render in Blender 3.4 using AMD latest driver (22.11.2) crash to Cycles Render in Blender 3.4/3.3.2 using AMD latest driver (22.11.2) crash 2022-12-08 03:42:55 +01:00
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. Please upload .blend if crash happens in particular file

Hi, thanks for the report. Please upload .blend if crash happens in particular file
Author

In #103003#1456550, @PratikPB2123 wrote:
Hi, thanks for the report. Please upload .blend if crash happens in particular file

simplified.blend
I can't do any simplify of this project (instead of delete the soundtrack) because after simplifing the glitch seems disappeared, sorry.

> In #103003#1456550, @PratikPB2123 wrote: > Hi, thanks for the report. Please upload .blend if crash happens in particular file [simplified.blend](https://archive.blender.org/developer/F14044430/simplified.blend) I can't do any simplify of this project (instead of delete the soundtrack) because after simplifing the glitch seems disappeared, sorry.
Author

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'

Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the file. I tried to repro with iGPU but could not get the crash. Does this happen with GPU acceleration option only?
Could you share crash logs with us?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to reproduce the
error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them
to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).2019_12_04_upload_icon_developer_blender_org.png

Thanks for the file. I tried to repro with iGPU but could not get the crash. Does this happen with GPU acceleration option only? Could you share crash logs with us? > Please open Blender's installation directory and double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files. Try to reproduce the > error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them > to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your > username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer).![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png)
Author

In #103003#1457271, @PratikPB2123 wrote:
Thanks for the file. I tried to repro with iGPU but could not get the crash. Does this happen with GPU acceleration option only?
Could you share crash logs with us?

blender_system_info.txt

blender_debug_output.txt

That's as much as I can provide. Because Blender seems don't exit proactively and I have to end the process using Task Manager (Blender's UI can respond only if I try to exit the program. blender will not respond). And the worst-case is when the glitch happens. The whole operation systems will freeze until AMD software report graphics driver not response.
Since I am using desktop PC, I don't have iGPU but rendering in CPU it seems OK and the glitch disappeared

> In #103003#1457271, @PratikPB2123 wrote: > Thanks for the file. I tried to repro with iGPU but could not get the crash. Does this happen with GPU acceleration option only? > Could you share crash logs with us? [blender_system_info.txt](https://archive.blender.org/developer/F14046078/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F14046077/blender_debug_output.txt) That's as much as I can provide. Because Blender seems don't exit proactively and I have to end the process using Task Manager (Blender's UI can respond only if I try to exit the program. blender will not respond). And the worst-case is when the glitch happens. The whole operation systems will freeze until AMD software report graphics driver not response. Since I am using desktop PC, I don't have iGPU but rendering in CPU it seems OK and the glitch disappeared
Member

Thanks for the info. Call stack seems similar as reported in #101675 (Material preview and rendered buttons crashes the program.)
Does freeze/crash happens at particular frame?

Thanks for the info. Call stack seems similar as reported in #101675 (Material preview and rendered buttons crashes the program.) Does freeze/crash happens at particular frame?
Author

In #103003#1457290, @PratikPB2123 wrote:
Thanks for the info. Call stack seems similar as reported in #101675 (Material preview and rendered buttons crashes the program.)
Does freeze/crash happens at particular frame?

No, it happens randomly. This glitch even happens when I use Nishita sky as world under viewport render in Cycles

> In #103003#1457290, @PratikPB2123 wrote: > Thanks for the info. Call stack seems similar as reported in #101675 (Material preview and rendered buttons crashes the program.) > Does freeze/crash happens at particular frame? No, it happens randomly. This glitch even happens when I use Nishita sky as world under viewport render in Cycles
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

This comment was removed by @OmarEmaraDev

*This comment was removed by @OmarEmaraDev*

Added subscribers: @Sayak-Biswas, @BrianSavery, @brecht

Added subscribers: @Sayak-Biswas, @BrianSavery, @brecht

@Sayak-Biswas @BrianSavery this is mostly likely due to the compiler upgrade (to fix the performance regression and add RDNA3 support). There is not much else that changed from 3.3.1 to 3.3.2 that could affect this.

We could roll back to the old compiler for 3.3 LTS but it's not ideal.

Can this be investigated?

@Sayak-Biswas @BrianSavery this is mostly likely due to the compiler upgrade (to fix the performance regression and add RDNA3 support). There is not much else that changed from 3.3.1 to 3.3.2 that could affect this. We could roll back to the old compiler for 3.3 LTS but it's not ideal. Can this be investigated?
Member

I tried to reproduce the issue on my machine using the simplified.blend file but it seems to render correctly.
image.png

I'm on a Win 10 machine with a W6800 running 22.Q4 drivers.

I tried to reproduce the issue on my machine using the simplified.blend file but it seems to render correctly. ![image.png](https://archive.blender.org/developer/F14054838/image.png) I'm on a Win 10 machine with a W6800 running 22.Q4 drivers.

@Sayak-Biswas did you render the animation or just a single frame (your screenshot shows frame 0)? From the description the issue only happens after some frames.

@Sayak-Biswas did you render the animation or just a single frame (your screenshot shows frame 0)? From the description the issue only happens after some frames.
Member

@brecht You're right, I didn't notice that, so initially did one frame only. I rendered the animation now, at around 450 frames currently and all of them have rendered fine so far. @HowardBlandy How many frames does it render for you before it stops? I don't see any error in the debug log you posted apart from the one openGL error. Does the command line render work?

@brecht You're right, I didn't notice that, so initially did one frame only. I rendered the animation now, at around 450 frames currently and all of them have rendered fine so far. @HowardBlandy How many frames does it render for you before it stops? I don't see any error in the debug log you posted apart from the one openGL error. Does the command line render work?
Author

In #103003#1459830, @Sayak-Biswas wrote:
@brecht You're right, I didn't notice that, so initially did one frame only. I rendered the animation now, at around 450 frames currently and all of them have rendered fine so far. @HowardBlandy How many frames does it render for you before it stops? I don't see any error in the debug log you posted apart from the one openGL error. Does the command line render work?

Less than 10 frames on my machine.
I've just tried to render in command line and Blender just rendered 2 frames and freeze. After a while AMD software report driver timeout.

> In #103003#1459830, @Sayak-Biswas wrote: > @brecht You're right, I didn't notice that, so initially did one frame only. I rendered the animation now, at around 450 frames currently and all of them have rendered fine so far. @HowardBlandy How many frames does it render for you before it stops? I don't see any error in the debug log you posted apart from the one openGL error. Does the command line render work? Less than 10 frames on my machine. I've just tried to render in command line and Blender just rendered 2 frames and freeze. After a while AMD software report driver timeout.
Member

Could you check the Dedicated GPU memory usage when the freeze happens?
image.png

Could you check the Dedicated GPU memory usage when the freeze happens? ![image.png](https://archive.blender.org/developer/F14058154/image.png)
Author

In #103003#1460723, @Sayak-Biswas wrote:
Could you check the Dedicated GPU memory usage when the freeze happens?
image.png

About 1.3GB / 12GB, I think Radeon RX 6750XT's GPU memory is big enough to handle any rendering tasks, so I think this couldn't be the problem

> In #103003#1460723, @Sayak-Biswas wrote: > Could you check the Dedicated GPU memory usage when the freeze happens? > ![image.png](https://archive.blender.org/developer/F14058154/image.png) About 1.3GB / 12GB, I think Radeon RX 6750XT's GPU memory is big enough to handle any rendering tasks, so I think this couldn't be the problem
Author

I guess this could be the problem of Overlocking GPU and VRAM
I reset all of previous overclocking settings in AMD Software (Except the fan curves in order to get the best cooling effect) and now Blender 3.4 has rendered 100 frames without crash or freeze
This is weird, I do overclocking in 3.3.1 but everything acts normal and no signs of instability. The overclocking passed the stress test and I have completed a stress test of 8 hours before without any crash/BSOD. So I think this could be the problem of driver compatibility or HIP's problem?
1.png

I guess this could be the problem of Overlocking GPU and VRAM I reset all of previous overclocking settings in AMD Software (Except the fan curves in order to get the best cooling effect) and now Blender 3.4 has rendered 100 frames without crash or freeze This is weird, I do overclocking in 3.3.1 but everything acts normal and no signs of instability. The overclocking passed the stress test and I have completed a stress test of 8 hours before without any crash/BSOD. So I think this could be the problem of driver compatibility or HIP's problem? ![1.png](https://archive.blender.org/developer/F14061310/1.png)
Member

I see, you can try out different overclock setttings and see what works out for 3.4

I see, you can try out different overclock setttings and see what works out for 3.4

Added subscriber: @Supremedev420

Added subscriber: @Supremedev420

Hi im just here to say that have the exact same issue with the 22.11.2 amd driver with blender 3.0,3.3,3.4 using HIP. So i belive its the driver.

i did find this driver in beta for the 6000 series:
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-40-beta-blender-3-0
Because i belive its the driver i also belive the only three solutions are too:

  1. Wait for a fixed driver to be released
    2.Get the beta driver
  2. Downgrade to a working driver

hope this helps someone

Hi im just here to say that have the exact same issue with the 22.11.2 amd driver with blender 3.0,3.3,3.4 using HIP. So i belive its the driver. i did find this driver in beta for the 6000 series: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-40-beta-blender-3-0 Because i belive its the driver i also belive the only three solutions are too: 1. Wait for a fixed driver to be released 2.Get the beta driver 3. Downgrade to a working driver hope this helps someone
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@HowardBlandy hi, did I understand correctly that crash does not happen on your system without overclocking the GPU?
AFAIK we don't handle these reports on tracker.

@HowardBlandy hi, did I understand correctly that crash does not happen on your system without overclocking the GPU? AFAIK we don't handle these reports on tracker.
Member

@HowardBlandy hi, did I understand correctly that crash does not happen on your system without overclocking the GPU?
AFAIK we don't handle these reports on tracker.

Closing.

> @HowardBlandy hi, did I understand correctly that crash does not happen on your system without overclocking the GPU? > AFAIK we don't handle these reports on tracker. Closing.
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Reference: blender/blender#103003
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