Regression: Workbench render crash in 3.4 #103067

Closed
opened 2022-12-09 13:43:48 +01:00 by Paul Chen · 21 comments

System Information
Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 83

Blender Version
Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-07 11:39, hash: 175bd38201
Worked: 3.3
Caused by 3411a96e74

Short description of error
Blender quit immediately when start to render in workbench mode.

Exact steps for others to reproduce the error
workbench_render_crash.blend

  • Open Blender with default scene.
  • Choose workbench mode.
  • Click F12 to render.
**System Information** Operating system: macOS-13.0.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Max Apple 4.1 Metal - 83 **Blender Version** Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-07 11:39, hash: `175bd38201` Worked: 3.3 Caused by 3411a96e74 **Short description of error** Blender quit immediately when start to render in workbench mode. **Exact steps for others to reproduce the error** [workbench_render_crash.blend](https://archive.blender.org/developer/F14046627/workbench_render_crash.blend) - Open Blender with default scene. - Choose workbench mode. - Click F12 to render.
Author

Added subscriber: @LazyPozi

Added subscriber: @LazyPozi

#103206 was marked as duplicate of this issue

#103206 was marked as duplicate of this issue

#103100 was marked as duplicate of this issue

#103100 was marked as duplicate of this issue

#103147 was marked as duplicate of this issue

#103147 was marked as duplicate of this issue
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).2019_12_04_upload_icon_developer_blender_org.png

Please open Blender's installation directory and double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in `C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt` (or simply type `%TEMP%` into the path bar of the Windows Explorer).![2019_12_04_upload_icon_developer_blender_org.png](https://archive.blender.org/developer/F8190038/2019_12_04_upload_icon_developer_blender_org.png)
Author

Very sorry I can not find the file called blender_debug_gpu.cmd. I am using Apple M1 Max, macOS 13.0.1 system.

Very sorry I can not find the file called blender_debug_gpu.cmd. I am using Apple M1 Max, macOS 13.0.1 system.

Added subscriber: @kazuhiromurakawa

Added subscriber: @kazuhiromurakawa

I am not fluent in English, so I am using an automatic translation
My apologies.

With the downloaded file (workbench_render_crash.blend)
I tested it on Windows 11 Blender 3.4

I get the same crash as well!

I attach the log file.workbench_render_crash.crash.txt

I am not fluent in English, so I am using an automatic translation My apologies. With the downloaded file (workbench_render_crash.blend) I tested it on Windows 11 Blender 3.4 I get the same crash as well! I attach the log file.[workbench_render_crash.crash.txt](https://archive.blender.org/developer/F14049095/workbench_render_crash.crash.txt)
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Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
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Let me know if you need a bisect.

* thread #38, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x60)
    frame #0: 0x0000000006e578ab blender`workbench_render_result_z(rl=0x00007fff847dff68, viewname="", rect=0x00007fff82ffb570) at workbench_render.c:117:36
   114                                 BLI_rcti_size_x(rect),
   115                                 BLI_rcti_size_y(rect),
   116                                 GPU_DATA_FLOAT,
-> 117                                 rp->rect);
   118
   119      float winmat[4][4];
   120      DRW_view_winmat_get(NULL, winmat, false);
(lldb) bt
* thread #38, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x60)
  * frame #0: 0x0000000006e578ab blender`workbench_render_result_z(rl=0x00007fff847dff68, viewname="", rect=0x00007fff82ffb570) at workbench_render.c:117:36
    frame #1: 0x0000000006e5725a blender`workbench_render(ved=0x00007fff847dd3c8, engine=0x00007fff843f10e8, render_layer=0x00007fff847dff68, rect=0x00007fff82ffb570) at workbench_render.c:214:3
    frame #2: 0x0000000006d80229 blender`DRW_render_to_image(engine=0x00007fff843f10e8, depsgraph=0x00007fff843f16d8) at draw_manager.c:2028:5
    frame #3: 0x00000000081f7bc9 blender`engine_render_view_layer(re=0x000000001ec6f288, engine=0x00007fff843f10e8, view_layer_iter=0x000000001d841738, use_engine=true, use_grease_pencil=true) at engine.cc:947:5
    frame #4: 0x00000000081f7622 blender`::RE_engine_render(re=0x000000001ec6f288, do_all=false) at engine.cc:1106:7
    frame #5: 0x0000000008204bce blender`do_render_engine(re=0x000000001ec6f288) at pipeline.cc:988:3
    frame #6: 0x0000000008204450 blender`do_render_compositor(re=0x000000001ec6f288) at pipeline.cc:1122:5
    frame #7: 0x0000000008200c24 blender`do_render_full_pipeline(re=0x000000001ec6f288) at pipeline.cc:1375:5
    frame #8: 0x000000000820058d blender`::RE_RenderFrame(re=0x000000001ec6f288, bmain=0x000000001e6108e8, scene=0x000000001e655e28, single_layer=0x0000000000000000, camera_override=0x0000000000000000, frame=1, subframe=0, write_still=false) at pipeline.cc:1777:5
    frame #9: 0x000000000980292f blender`render_startjob(rjv=0x000000001d2ce718, stop=0x000000001d2b4a65, do_update=0x000000001d2b4a64, progress=0x000000001d2b4a68) at render_internal.cc:662:5
    frame #10: 0x0000000006921b3a blender`do_job_thread(job_v=0x000000001d2b49d8) at wm_jobs.c:382:3
    frame #11: 0x0000000014ae17a6 blender`tslot_thread_start(tslot_p=0x000000001f39e6a8) at threads.cc:178:10
    frame #12: 0x00007ffff7e3c8fd libc.so.6`___lldb_unnamed_symbol3500 + 717
    frame #13: 0x00007ffff7ebea60 libc.so.6`___lldb_unnamed_symbol3926 + 11
Let me know if you need a bisect. ``` * thread #38, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x60) frame #0: 0x0000000006e578ab blender`workbench_render_result_z(rl=0x00007fff847dff68, viewname="", rect=0x00007fff82ffb570) at workbench_render.c:117:36 114 BLI_rcti_size_x(rect), 115 BLI_rcti_size_y(rect), 116 GPU_DATA_FLOAT, -> 117 rp->rect); 118 119 float winmat[4][4]; 120 DRW_view_winmat_get(NULL, winmat, false); (lldb) bt * thread #38, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x60) * frame #0: 0x0000000006e578ab blender`workbench_render_result_z(rl=0x00007fff847dff68, viewname="", rect=0x00007fff82ffb570) at workbench_render.c:117:36 frame #1: 0x0000000006e5725a blender`workbench_render(ved=0x00007fff847dd3c8, engine=0x00007fff843f10e8, render_layer=0x00007fff847dff68, rect=0x00007fff82ffb570) at workbench_render.c:214:3 frame #2: 0x0000000006d80229 blender`DRW_render_to_image(engine=0x00007fff843f10e8, depsgraph=0x00007fff843f16d8) at draw_manager.c:2028:5 frame #3: 0x00000000081f7bc9 blender`engine_render_view_layer(re=0x000000001ec6f288, engine=0x00007fff843f10e8, view_layer_iter=0x000000001d841738, use_engine=true, use_grease_pencil=true) at engine.cc:947:5 frame #4: 0x00000000081f7622 blender`::RE_engine_render(re=0x000000001ec6f288, do_all=false) at engine.cc:1106:7 frame #5: 0x0000000008204bce blender`do_render_engine(re=0x000000001ec6f288) at pipeline.cc:988:3 frame #6: 0x0000000008204450 blender`do_render_compositor(re=0x000000001ec6f288) at pipeline.cc:1122:5 frame #7: 0x0000000008200c24 blender`do_render_full_pipeline(re=0x000000001ec6f288) at pipeline.cc:1375:5 frame #8: 0x000000000820058d blender`::RE_RenderFrame(re=0x000000001ec6f288, bmain=0x000000001e6108e8, scene=0x000000001e655e28, single_layer=0x0000000000000000, camera_override=0x0000000000000000, frame=1, subframe=0, write_still=false) at pipeline.cc:1777:5 frame #9: 0x000000000980292f blender`render_startjob(rjv=0x000000001d2ce718, stop=0x000000001d2b4a65, do_update=0x000000001d2b4a64, progress=0x000000001d2b4a68) at render_internal.cc:662:5 frame #10: 0x0000000006921b3a blender`do_job_thread(job_v=0x000000001d2b49d8) at wm_jobs.c:382:3 frame #11: 0x0000000014ae17a6 blender`tslot_thread_start(tslot_p=0x000000001f39e6a8) at threads.cc:178:10 frame #12: 0x00007ffff7e3c8fd libc.so.6`___lldb_unnamed_symbol3500 + 717 frame #13: 0x00007ffff7ebea60 libc.so.6`___lldb_unnamed_symbol3926 + 11 ```
Omar Emara changed title from workbench render crash when start to render in Blender newest version V3.4-release to Regression: Workbench render crash in 3.4 2022-12-10 12:18:55 +01:00
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Added subscribers: @Janardan-Sutar, @Raimund58, @PratikPB2123, @mod_moder
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Added subscribers: @raguramkgr, @iss

Added subscribers: @raguramkgr, @iss
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Added subscriber: @LukasStockner

Added subscriber: @LukasStockner
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Caused by 3411a96e74 @LukasStockner ^

Added subscriber: @shannonz

Added subscriber: @shannonz
Lukas Stockner self-assigned this 2022-12-13 01:27:30 +01:00

This issue was referenced by 389b086929

This issue was referenced by 389b0869292915166e0dfb38aa0c846b8b0b66f5

This issue was referenced by 485c5abedc

This issue was referenced by 485c5abedc3abda3118e5ba280243093a30b4143
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Added subscriber: @Mounir

Added subscriber: @Mounir
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Reference: blender/blender#103067
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