Regression: crash when resizing grayscale textures (eg. setting "Limit Size" to a small value) #103075
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Reference: blender/blender#103075
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56
Blender Version
Broken: version: 3.4.0, caused by
37533cd6cb
Worked: 3.3.1
Short description of error
In a scene with lots of materials and shaders, enabling "Limit Size" in Viewport Preferences and switching to Material Preview crashes Blender when compiling the shaders.
Originally I did a comparison video between 3.3.1 and 3.4, unfortunately being the scene very heavy compiling all the shaders in 3.3.1 was taking several minutes with Blender freezing, and the video was going too long, but at least in 3.3.1 doesn't crash.
The problem can be reproduced with the sample file "Blender 2.81 – The Junk Shop" available at https://www.blender.org/download/demo-files/
Exact steps for others to reproduce the error
Limit Size
to 128Viewport Shading
toMaterial Preview
text_resize_crash.blend
Added subscriber: @Slowwkidd
#103594 was marked as duplicate of this issue
#103078 was marked as duplicate of this issue
In a heavy scene with lots of materials and shaders, compiling shaders with EEVEE crashes Blenderto Enabling "Limit Size" in Viewport Preferences and switching to Material Preview crashes Blender in a scene with lots of shadersAdded subscriber: @Dege
Added subscriber: @mano-wii
Steps like this hardly help. The problem may depend on numerous other factors.
We can spend hours setting up a complex scene with hundreds of materials and still not replicate the problem.
But luckily I was able to replicate what appears to be the same problem using the example file
The Junk Shop
which can be downloaded at https://www.blender.org/download/demo-files/I'll edit the description so we can confirm and forward this report.
Enabling "Limit Size" in Viewport Preferences and switching to Material Preview crashes Blender in a scene with lots of shadersto Regression: crash with some textures when setting "Limit Size" to a small valueChanged status from 'Needs Triage' to: 'Confirmed'
Could you also look at https:*developer.blender.org/T103078 ?
It is the same bug
Added subscriber: @Jeroen-Bakker
From the information in the comments, it seems to be the same problem.
Therefore I will merge the reports.
Added subscriber: @mod_moder
Added subscriber: @padone
Regression: crash with some textures when setting "Limit Size" to a small valueto Regression: crash when resizing grayscale textures (eg. setting "Limit Size" to a small value)Added subscriber: @alinsa-4
@Jeroen-Bakker I see that this is not assigned yet, not that I want to push but eevee is quite unusable this way. Either fix this or roll back your
37533cd6cb
patch please. If you need a simple test scene look at my bug report it's a cube with the diffuse shader and a single grayscale texture, this alone triggers the issue.Added subscriber: @Alex-Gorbunov
This issue was referenced by
f3df7b4fbd
Changed status from 'Confirmed' to: 'Resolved'
@Jeroen-Bakker Not to push if you guys have any reason but I see 3.4.1 is not fixed yet. You're distributing as "stable" a broken version of blender where eevee doesn't work.
Do you have any idea when 3.4.2 will be released with the fix ?
Hi @padone
It isn't planned to have a 3.4.2 release as it isn't an LTS release and the release of Blender 3.5 is getting closer each day. You can use Blender 3.3 LTS or 3.5 Beta for now.
We are not able to create a release for each fix being done. Doing a release takes time for multiple people, time we need to spent on making the next version of Blender better. We normally fix issues to be included in the next release. LTS is an exception where it is possible to back-port a fix to this version.
We do deliver an alpha/beta version of Blender most of the time the day after the fix has been applied to the next version.
Thank you @Jeroen-Bakker I will warn our group and the daz people about this. I'm confused because this means only LTS is production ready, while other versions don't get important fixes and are released as stable anyway. Makes little sense to me but I take your word for this.
Then for production we have to stick to 3.3 until the next LTS.