Regression: Certain US International keyboard layout functions broken #103119
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Reference: blender/blender#103119
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System Information
Operating System: Windows 10 Pro 64bit
Blender Version
Broken: 3.4.0
Worked: 3.3
Caused by
f7027f2253
Description Of The Problem
The United States International Keyboard enables users to type characters such as
á
by pressing the keys'
followed bya
. One types the'
character by pressing that key and then the spaceboard key. (Or the same key again, which outputs two of the characters)In the Blender 3.3.1 Text Editor, this functions as expected, but in 3.4 I find that this functionality is completely broken. Pressing
'
followed bya
produces thea
character, and pressing'
and then the spacebar produces a space, leaving me unable to type the'
character. Pressing'
repeatedly produces no characters at all. The same issue applies to other keys with similar uses in the layout such as"
or ```.Added subscriber: @Solstice245
Added subscriber: @mod_moder
#103098 (Text object doesn't work with accented letters.)
Changed status from 'Needs Triage' to: 'Archived'
{key ctrl alt `}
{key ctrl alt ` '}
Changed status from 'Archived' to: 'Needs Triage'
Though maybe I was too quick to close it. Can you tell if this works for you? Some explanation of this was given in the report mentioned above.
I don't care if you have some annoying work around, to me this represents a clear step back in terms of user friendliness and should be addressed.
I will also add that your instructions are unclear as I still find myself unable to produce the
'
character itself given that information.EDIT: It instead produces the
´
character.Added subscriber: @Harley
I see it working as expected in 3.3.1 with US International Keyboard, but not working in master.
With this keyboard layout set, pressing single-quote then a gives you á, while pressing double-quote then e results in ë. 3.3.1 works as expected, master actually swallows both single and double-quote.
Nothing is jumping out in the change log for GHOST_SystemWin32.cpp. This might have to be bisected.
Changed status from 'Needs Triage' to: 'Confirmed'
I see it breaking between 3.3.2 (working) and 3.4.0 (not working)
Added subscriber: @PratikPB2123
Added subscriber: @ideasman42
Caused by
f7027f2253
@ideasman42 ^
@ideasman42 - This is minimum changes that I can make that allow this dead key composition stuff. Just two small changes:
P3387: Fix #103119: Min Changes to Allow Dead Key Layouts
The first part, not skipping if not key_down, is needed to get the dead key stuff to do anything. I'm a little fuzzy on this, but I imagine that the actual keys get swallowed then the composed character comes in without a key down or key press?
Without the second change, setting utf8_char- [x] to zero if not key_down, everything seems to work fine but there are console warnings that "wm_event_add_ghostevent: ghost on your platform is misbehaving, utf8 events on key up"
@Harley thanks for looking into this, for 3.4x we could just revert however this is causing conflicts.
@Solstice245 could you see if P3387 works as expected? - this is a build from our built-bot:
https://builder.blender.org/download/experimental/blender-3.5.0-alpha+temp-win32-dead-key-fix.303216d3d3ab-windows.amd64-release.zip
I will check that out when I can, which is hopefully in the next 24 hours.
@ideasman42 Seems to me like it's back in working order.
This issue was referenced by
7e5cb94748
This issue was referenced by
93a629f147
Changed status from 'Confirmed' to: 'Resolved'