Vertices will always merge when "Clipping" is checked on a mirror modifier #103175
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Reference: blender/blender#103175
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56
Blender Version
Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-06 18:46, hash:
a95bf1ac01
Worked: Not sure
Short description of error
Despite "merge" being unchecked, if you have clipping checked on a mirror modifier it will behave as if merge is turned on.
Exact steps for others to reproduce the error
Attached example:
clipping demo.blend
Added subscriber: @AndrewPrice
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Added subscriber: @lichtwerk
NOTE: these are not really merged (you can check e.g. with smooth shading, you will still get a sharp edge, so you still have "doubles" there), the thing is you just cant move the loop/verts from the clipping plane anymore, it is "stuck" there because the transform system applies the new values thus you'll always stay in the clip threshold...
Added subscriber: @mano-wii
The transform code could easily be edited to ignore the threshold value if merge is disabled.
But as we can see in the manual , using the merge threshold for clipping seems to be the expected behavior.
So this seems to be a design issue.
The "Merge Distance" property should not be grayed out if "Clipping" is enabled.
One solution would be to change the mirror modifier panel to:
This looks like something for someone on the #user_interface team to check.