Crash when Rendering Hair in EEVEE #103652

Closed
opened 2023-01-05 04:15:38 +01:00 by ALEXEY KOVALENKO · 19 comments

System Information
Operating system: macOS-12.6.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Pro Apple 4.1 Metal - 76.3

Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379
Worked: (newest version of Blender that worked as expected)

Short Description
Blender Crashes Every Time when I start Render Hair EEVEE
TEMP.blend

**System Information** Operating system: macOS-12.6.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Pro Apple 4.1 Metal - 76.3 **Blender Version** Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: `55485cb379` Worked: (newest version of Blender that worked as expected) **Short Description** Blender Crashes Every Time when I start Render Hair EEVEE [TEMP.blend](https://archive.blender.org/developer/F14114974/TEMP.blend)

Added subscriber: @Kovalex

Added subscriber: @Kovalex

#103651 was marked as duplicate of this issue

#103651 was marked as duplicate of this issue
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. Do you get the crash with default cube?
If not, please attach .blend file.

Hi, thanks for the report. Do you get the crash with default cube? If not, please attach .blend file.

EEVEE Render Mode and especially with animation playing{F14114974}

EEVEE Render Mode and especially with animation playing{[F14114974](https://archive.blender.org/developer/F14114974/TEMP.blend)}
Member

Thanks. No crash here.
Could you share crash logs?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#macos

Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78
Thanks. No crash here. Could you share crash logs?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#macos ```**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78 ```
Pratik Borhade changed title from Blender Crushes Every Time when I start Render Hair EEVEE to Crash when Rendering Hair in EEVEE 2023-01-05 11:16:25 +01:00

Added subscriber: @Michael-Parkin-White-Apple

Added subscriber: @Michael-Parkin-White-Apple

Added subscriber: @init2null

Added subscriber: @init2null

Same problem here with 3.4.1 on an M1 Max. Adding 10,000 strands to the default cube causes a crash after one or two EEVEE renders. The regression seems to happen in 3.4.0, since I can't get 3.3.3 to crash over many renders. I'll be glad to provide more information if it helps. crash-report.txt

Same problem here with 3.4.1 on an M1 Max. Adding 10,000 strands to the default cube causes a crash after one or two EEVEE renders. The regression seems to happen in 3.4.0, since I can't get 3.3.3 to crash over many renders. I'll be glad to provide more information if it helps. [crash-report.txt](https://archive.blender.org/developer/F14170288/crash-report.txt)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Could you please also confirm whether this is happening with the Metal or OpenGL backend with the 3.5.0 alpha build?
I've tested locally on an M1 Pro with Metal and am unable to reproduce (3.5.0 alpha 7241ab6ede).

Thanks!

Could you please also confirm whether this is happening with the Metal or OpenGL backend with the 3.5.0 alpha build? I've tested locally on an M1 Pro with Metal and am unable to reproduce (3.5.0 alpha 7241ab6ede0b). Thanks!

I get a perfect render on the 7241ab6ede build for both the cube render and the more complex render that initially triggered the bug for me. Thanks for checking that!

I get a perfect render on the 7241ab6ede0b build for both the cube render and the more complex render that initially triggered the bug for me. Thanks for checking that!
Member

@Michael-Parkin-White-Apple hi, I guess its OpenGL backend because 3.4 is the mentioned blender version (support for metal backend is for 3.5+)

@Michael-Parkin-White-Apple hi, I guess its OpenGL backend because 3.4 is the mentioned blender version (support for metal backend is for 3.5+)

Sorry for missing the question. No crash on either the OpenGL or the Metal backend with the 3.5.0 alpha build.

Sorry for missing the question. No crash on either the OpenGL or the Metal backend with the 3.5.0 alpha build.

@PratikPB2123 Just wanted to narrow down whether the issue was still occurring in 3.5, and whether it also happened with the differing API, as it could help identify the nature of the issue. But thanks for confirming! (Just wanted to determine whether this was something I would be able to help with or not)

@PratikPB2123 Just wanted to narrow down whether the issue was still occurring in 3.5, and whether it also happened with the differing API, as it could help identify the nature of the issue. But thanks for confirming! (Just wanted to determine whether this was something I would be able to help with or not)
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Just wanted to narrow down whether the issue was still occurring in 3.5, and whether it also happened with the differing API

Right.
@Kovalex, can you test the file again in 3.5 build?: https://builder.blender.org/download/daily/
and with both Metal-OpenGL backend

> Just wanted to narrow down whether the issue was still occurring in 3.5, and whether it also happened with the differing API Right. @Kovalex, can you test the file again in 3.5 build?: https://builder.blender.org/download/daily/ and with both Metal-OpenGL backend
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:11:56 +01:00
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#103652
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