Render Animation Crash #103660

Closed
opened 2023-01-05 14:48:36 +01:00 by Andreas Grzesiek · 6 comments

System Information
Operating system: macOS 12.1 (21C52)
Graphics card: Apple M1 Pro

Blender Version
3.4.1 (3.4.1 2022-12-20)

Short description of error
I rendered out a few a sequence (56 frames) to check the smoothness of my animation. It worked fine.
Then I adjusted a few keyframes in the Dopesheet and tried to render the same sequence again. Ever since then Blender crashes immediately when I click "Render Animation". I have no idea where the problem comes from. I did not make the file more complex through any action. It was merely a keyframe adjustment that made the file unusable for rendering. Even on other computers the same crash occurs when trying to render out of this file. I attached it below. Also here is a crash report:

Exact steps for others to reproduce the error
Rhythm Section 23.01.04.01_Andi.blend
Blender-2023-01-05-142223.ips

**Call Stack:**
__pthread_kill
pthread_kill
__abort
abort
abort_message
__cxa_pure_virtual
btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(btVector3 const&) const
btConvexInternalShape::localGetSupportingVertex(btVector3 const&) const
btConvexInternalShape::getAabbSlow(btTransform const&, btVector3&, btVector3&) const
btCollisionWorld::addCollisionObject(btCollisionObject*, int, int)
rigidbody_validate_sim_object
rigidbody_update_simulation
BKE_rigidbody_do_simulation
blender::deg::(anonymous namespace)::deg_task_run_func(TaskPool*, void*)
tbb::internal::function_task<Task>::execute()
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*)
tbb::internal::task_group_base::wait()
BLI_task_pool_work_and_wait
blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph*)
scene_graph_update_tagged(Depsgraph*, Main*, bool)
wm_event_do_depsgraph
wm_event_do_refresh_wm_and_depsgraph
wm_event_do_notifiers
WM_main
main
start```
**System Information** Operating system: macOS 12.1 (21C52) Graphics card: Apple M1 Pro **Blender Version** 3.4.1 (3.4.1 2022-12-20) **Short description of error** I rendered out a few a sequence (56 frames) to check the smoothness of my animation. It worked fine. Then I adjusted a few keyframes in the Dopesheet and tried to render the same sequence again. Ever since then Blender crashes immediately when I click "Render Animation". I have no idea where the problem comes from. I did not make the file more complex through any action. It was merely a keyframe adjustment that made the file unusable for rendering. Even on other computers the same crash occurs when trying to render out of this file. I attached it below. Also here is a crash report: **Exact steps for others to reproduce the error** [Rhythm Section 23.01.04.01_Andi.blend](https://archive.blender.org/developer/F14115415/Rhythm_Section_23.01.04.01_Andi.blend) [Blender-2023-01-05-142223.ips](https://archive.blender.org/developer/F14115413/Blender-2023-01-05-142223.ips) ```lines=10 **Call Stack:** __pthread_kill pthread_kill __abort abort abort_message __cxa_pure_virtual btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(btVector3 const&) const btConvexInternalShape::localGetSupportingVertex(btVector3 const&) const btConvexInternalShape::getAabbSlow(btTransform const&, btVector3&, btVector3&) const btCollisionWorld::addCollisionObject(btCollisionObject*, int, int) rigidbody_validate_sim_object rigidbody_update_simulation BKE_rigidbody_do_simulation blender::deg::(anonymous namespace)::deg_task_run_func(TaskPool*, void*) tbb::internal::function_task<Task>::execute() tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) tbb::internal::task_group_base::wait() BLI_task_pool_work_and_wait blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph*) scene_graph_update_tagged(Depsgraph*, Main*, bool) wm_event_do_depsgraph wm_event_do_refresh_wm_and_depsgraph wm_event_do_notifiers WM_main main start```

Added subscriber: @andreansen

Added subscriber: @andreansen
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Hi, thanks for the report. Can confirm the crash on 2nd frame but no call stack generated.
Could you simplify the file further?

Hi, thanks for the report. Can confirm the crash on 2nd frame but no call stack generated. Could you simplify the file further?
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poke

poke
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
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labels 2023-04-06 15:54:58 +02:00
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Reference: blender/blender#103660
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