Regression: Optimal Display still can't be turned off in Edit Mode (New problem) #103700

Closed
opened 2023-01-06 22:14:48 +01:00 by Chris Plush · 11 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.29

Blender Version
Broken: 3.4.1 and 3.5.0 Alpha
Worked: 3.3.1
Caused by b247588dc0

Short description of error
I reported a bug before where Optimal Display was being forced back on in Edit Mode even when it was turned off in the Subdivision Surface modifier. Originally this was only a problem when GPU Subdivision was turned on in Preferences. A commit was made (78ad9ebed3) that fixed this, but more problems have popped up where Optimal Display is being forced on in Edit Mode again. And now the problem occurs whether GPU Subdivision is turned on or off.

Exact steps for others to reproduce the errors

  • Disable GPU Subdivision in the Preferences.
  • Add a Subdivision Surface modifier to the default cube.
  • Go into Wireframe Shading.
  • Turn off Optimal Display in the modifier. (This works as expected in Object Mode)

Tab into Edit Mode. (Optimal Display is now forced back on even though it's turned off in the modifier)

Result for GPU Subdivision turned OFF, Optimal Display turned OFF
gpu_sub-off.jpg


  • Sane above 5 steps
  • Enable GPU Subdivision in the Preferences now. (This appears to fix the Optimal Display issue, and everything works as expected)
  • Now add a Bevel modifier underneath the Subdivision Surface modifier. (Optimal Display has now been forced back on again, and wire drawing actually looks broken)
  • This happens with other modifiers as well, such as Shrinkwrap, Solidify, Edge Split, Mirror, etc.

Result for GPU Subdivision turned ON, Optimal Display turned OFF, Bevel modifier added in
gpu_sub-on.jpg

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.29 **Blender Version** Broken: 3.4.1 and 3.5.0 Alpha Worked: 3.3.1 Caused by b247588dc0 **Short description of error** I reported a bug before where Optimal Display was being forced back on in Edit Mode even when it was turned off in the Subdivision Surface modifier. Originally this was only a problem when GPU Subdivision was turned on in Preferences. A commit was made (78ad9ebed3) that fixed this, but more problems have popped up where Optimal Display is being forced on in Edit Mode again. And now the problem occurs whether GPU Subdivision is turned on or off. **Exact steps for others to reproduce the errors** - Disable GPU Subdivision in the Preferences. - Add a Subdivision Surface modifier to the default cube. - Go into Wireframe Shading. - Turn off Optimal Display in the modifier. (This works as expected in Object Mode) # Tab into Edit Mode. (Optimal Display is now forced back on even though it's turned off in the modifier) **Result for GPU Subdivision turned OFF, Optimal Display turned OFF** ![gpu_sub-off.jpg](https://archive.blender.org/developer/F14129640/gpu_sub-off.jpg) - - - - Sane above 5 steps - Enable GPU Subdivision in the Preferences now. (This appears to fix the Optimal Display issue, and everything works as expected) - Now add a Bevel modifier underneath the Subdivision Surface modifier. (Optimal Display has now been forced back on again, and wire drawing actually looks broken) - This happens with other modifiers as well, such as Shrinkwrap, Solidify, Edge Split, Mirror, etc. **Result for GPU Subdivision turned ON, Optimal Display turned OFF, Bevel modifier added in** ![gpu_sub-on.jpg](https://archive.blender.org/developer/F14129642/gpu_sub-on.jpg)
Author

Added subscriber: @blengine

Added subscriber: @blengine

#104349 was marked as duplicate of this issue

#104349 was marked as duplicate of this issue

#104130 was marked as duplicate of this issue

#104130 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report. I can confirm.
But in any old versions Optimal display is being forced off when another modifier is added to stack.

  • Tab into Edit Mode. (Optimal Display is now forced back on even though it's turned off in the modifier)
  • Now add a Bevel modifier underneath the Subdivision Surface modifier. (Optimal Display has now been forced back on again, and wire drawing actually looks broken)

I think both should be reported separately

Hi, thanks for the report. I can confirm. But in any old versions `Optimal display` is being forced off when another modifier is added to stack. > - Tab into Edit Mode. (Optimal Display is now forced back on even though it's turned off in the modifier) > - Now add a Bevel modifier underneath the Subdivision Surface modifier. (Optimal Display has now been forced back on again, and wire drawing actually looks broken) I think both should be reported separately
Pratik Borhade changed title from Optimal Display still can't be turned off in Edit Mode (New problem) to Regression: Optimal Display still can't be turned off in Edit Mode (New problem) 2023-01-09 04:53:13 +01:00
Member

Added subscriber: @brecht

Added subscriber: @brecht
Member

Both of them are caused by same commit: b247588dc0
@brecht ^

Both of them are caused by same commit: b247588dc0 @brecht ^
Member

Added subscriber: @kristof-vandommele

Added subscriber: @kristof-vandommele

Added subscriber: @MarkKhorb

Added subscriber: @MarkKhorb
Member

Added subscriber: @Kaspar

Added subscriber: @Kaspar
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:11:56 +01:00
Brecht Van Lommel added this to the 3.5 milestone 2023-02-15 10:26:17 +01:00
Brecht Van Lommel self-assigned this 2023-02-15 10:55:51 +01:00
Brecht Van Lommel added
Type
Bug
and removed
Type
Report
labels 2023-02-15 10:57:33 +01:00
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-03-03 16:38:42 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#103700
No description provided.