FBX Importer/Exporter: Edge creases missing when re-importing some exported meshes #103949
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Reference: blender/blender-addons#103949
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
blender/blender@55485cb379
Worked:
Short description of error
Exporting a mesh with a Subdivision Surface modifier set to Catmull-Clark and with Use Creases enabled with the Geometry>Export Subdivision Surface option of the exporter enabled will export edge creases. However, with some meshes, when attempting to import the exported fbx:
In Blender 3.4.1, all the edge creases will be missing.
In Blender 2.93.9 - 3.3.3, one edge crease will be missing.
I don't know what the conditions are for this to happen, but it seems to happen most often when the exported mesh is non-manifold.
Exporting a cube works without issue,
Exporting a cube with one face removed works without issue,
But exporting a cube with one face rotated up like the lid of a box does not work.
Exact steps for others to reproduce the error
Import the exported .fbx with the default settings (enabling the Subdivision Data option is recommended to see the effect of the creases more easily, but is not required) to compare
Attached are a couple of .blend files (authored in 3.4.1) that have this issue when exported, and the .fbx files exported from them. The images shown after each .fbx file are the .fbx imported into Blender 2.93.9 and Blender 3.4.1.
{F14160138}{F14162427}{F14160207}{F14160197}
{F14163412}{F14163416}{F14163435}{F14163643}
Added subscriber: @Mysteryem-2
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm that
Edge Crease
was partially supported in 3.3 and is now completely ignored by the FBX importer.The problem was introduced in 3.4 between
blender/blender@f0a3659900
(Sep 5) andblender/blender@1017b493ed
(Nov 30)Um, that makes it sound like
Edge Crease
isn't working at all, whereas it works fine for some exported meshes, such as the default cube:FBXEdgeCreasesTest_cube.blend
FBXEdgeCreasesTest_cube.fbx
If it's useful, here is that first
FBXEdgeCreasesTest.blend
, but exported using a partial rewrite of the exporter I've been working on, it imports with all creases in both 3.3.3 and 3.4.1. ~~I have tried putting bothFBXEdgeCreasesTest.fbx
andFBXEdgeCreasesTest_new_working.fbx
through thefbx2json.py
utility in theio_scene_fbx
addon's directory, but they appear identical aside from timestamps, unique ids and some differences in the precision error of the creases.~~ Edit: I loaded the wrong file for comparison and can see where the issue is now, the last edge is not getting exported.
FBXEdgeCreasesTest_new_working.fbx
This issue was referenced by
bb45dff65a
This issue was referenced by
a8ffea50ed
Changed status from 'Confirmed' to: 'Resolved'