Cycles GPU CUDA rendering high number of points seems broken in LTS (main is fine, request for backport) #104163

Open
opened 2023-01-27 10:22:32 +01:00 by Emilien Colombier · 14 comments

System Information
Operating system: Linux-5.15.0-58-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.86.01

Blender Version
Broken: version: 3.3.3, branch: master, commit date: 2023-01-17 11:50, hash: 09febafb97
Worked: latest 3.5 alpha

Short description of error
Rendering point "clouds" with Cycles - CUDA seems to make some chunks of points disapear randomly
This looks like this has been fixed in 3.5, but i didn't find when. Can this be fix in LTS ?

Exact steps for others to reproduce the error
Delete the default cube and add a plane
Add a Geonode Modifier on that plane
Distribute Points on Faces > Density : 250'000
Set Point Radius > 0.0025 (for convenience)
bugreportGEONODE.png
Switch to Cycles, GPU
Switch the render device to CUDA

Results with :

bugreportCPU.png CPU bugreportCUDA.png CUDA bugreportOPTIX.png OPTIX

Bug is visible in both viewport shading and Render.

**System Information** Operating system: Linux-5.15.0-58-generic-x86_64-with-glibc2.31 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.86.01 **Blender Version** Broken: version: 3.3.3, branch: master, commit date: 2023-01-17 11:50, hash: `09febafb97` Worked: latest 3.5 alpha **Short description of error** Rendering point "clouds" with Cycles - CUDA seems to make some chunks of points disapear randomly This looks like this has been fixed in 3.5, but i didn't find when. Can this be fix in LTS ? **Exact steps for others to reproduce the error** Delete the default cube and add a plane Add a Geonode Modifier on that plane Distribute Points on Faces > Density : 250'000 Set Point Radius > 0.0025 (for convenience) ![bugreportGEONODE.png](https://archive.blender.org/developer/F14202964/bugreportGEONODE.png) Switch to Cycles, GPU Switch the render device to CUDA Results with : | ![bugreportCPU.png](https://archive.blender.org/developer/F14202970/bugreportCPU.png) CPU | ![bugreportCUDA.png](https://archive.blender.org/developer/F14202973/bugreportCUDA.png) CUDA | ![bugreportOPTIX.png](https://archive.blender.org/developer/F14202975/bugreportOPTIX.png) OPTIX | -- | -- | -- | Bug is visible in both viewport shading and Render.

Added subscriber: @Peine_Perdue

Added subscriber: @Peine_Perdue

Added subscriber: @Viop-3

Added subscriber: @Viop-3
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. I'm unable to repro this in 3.3 either.
Can you share .blend file?
image.png

Hi, thanks for the report. I'm unable to repro this in 3.3 either. Can you share .blend file? ![image.png](https://archive.blender.org/developer/F14216253/image.png)

Added subscriber: @iss

Added subscriber: @iss

Can't reproduce on
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98

Can't reproduce on Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98

I've been able to reproduce on every linux build i tried on 3.3

I've been able to reproduce on every linux build i tried on 3.3
Member

Can you share .blend file?

@Peine_Perdue ^

> Can you share .blend file? @Peine_Perdue ^
Thomas Dinges added this to the 3.3 LTS milestone 2023-02-08 15:37:17 +01:00
Member

Hi, any updates?

Hi, any updates?

Here's the file. Although it's only the 4 same steps as described in the report. Just tried on a Windows build and couldn't reproduce the error. Tried again on another Linux machine and the bug is consistent.

Here's the file. Although it's only the 4 same steps as described in the report. Just tried on a Windows build and couldn't reproduce the error. Tried again on another Linux machine and the bug is consistent.
Member

@lichtwerk , can you confirm it on linux?

@lichtwerk , can you confirm it on linux?
Member

Can confirm, let me check if I can find the commit...

Can confirm, let me check if I can find the commit...
Member

testing this with CUDA 12, bisecting unfortunately doesnt give a solution (all tested versions seem fine here)

The buildbot builds show that this got "fixed" between c02ec74405 and 9719fd6964 though.

@brecht / @pmoursnv possibly know more...

testing this with CUDA 12, bisecting unfortunately doesnt give a solution (all tested versions seem fine here) The buildbot builds show that this got "fixed" between c02ec7440577 and 9719fd696488 though. @brecht / @pmoursnv possibly know more...
Philipp Oeser added
Module
Render & Cycles
Status
Confirmed
and removed
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Needs Information from User
labels 2023-02-17 15:25:51 +01:00
Philipp Oeser changed title from Cycles GPU CUDA rendering high number of points seems broken in LTS to Cycles GPU CUDA rendering high number of points seems broken in LTS (main is fine, request for backport) 2023-02-17 15:26:16 +01:00
Brecht Van Lommel added this to the Render & Cycles project 2023-02-17 15:29:21 +01:00
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Reference: blender/blender#104163
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