Collada export issues #25527

Closed
opened 2011-01-07 07:00:22 +01:00 by Henrik Bennetsen · 5 comments

%%%When I export this file to COLLADA w 2.55 and reimport it then the geometry is all wrong and the animation seems to be gone.

http://www.blendswap.com/3D-models/durian/female-walk-cycle/

MacBook Pro
OSX 10.6
NVIDIA GeForce 9400M%%%

%%%When I export this file to COLLADA w 2.55 and reimport it then the geometry is all wrong and the animation seems to be gone. http://www.blendswap.com/3D-models/durian/female-walk-cycle/ MacBook Pro OSX 10.6 NVIDIA GeForce 9400M%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Try it with 2.56a. http://www.blender.org/development/release-logs/blender-256-beta/%%%

%%%Try it with 2.56a. http://www.blender.org/development/release-logs/blender-256-beta/%%%
Member

%%%We don't yet export geometry with modifiers applied. Further the problem with armatures is that multiple objects on same armature is not yet supported (head+torso) properly. Otherwise geometry exports and reimports pretty ok. These issues are on todo list, so marking as such. Will be reopened and assigned to someone when it's being worked on. Thanks.%%%

%%%We don't yet export geometry with modifiers applied. Further the problem with armatures is that multiple objects on same armature is not yet supported (head+torso) properly. Otherwise geometry exports and reimports pretty ok. These issues are on todo list, so marking as such. Will be reopened and assigned to someone when it's being worked on. Thanks.%%%
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

%%%Thank you for the responses. It makes sense Nathan.

Otherwise geometry exports and reimports pretty ok.

I guess that this made me think that the exported should export what it support and not touch the rest but that may not be that easy.

Henrik

Ps. tried export and import on a fresh .256a with the same result which should be unsurprising in light of Nathan's comment.%%%

%%%Thank you for the responses. It makes sense Nathan. >Otherwise geometry exports and reimports pretty ok. I guess that this made me think that the exported should export what it support and not touch the rest but that may not be that easy. Henrik Ps. tried export and import on a fresh .256a with the same result which should be unsurprising in light of Nathan's comment.%%%
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Reference: blender/blender#25527
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