Undo test texture after painting gives black blocks. #27532

Closed
opened 2011-05-31 10:17:00 +02:00 by Georg K · 7 comments

%%%Found in Blender 2.57b on Ubuntu 10.04, r37036 on winXP

  1. Go to UV/Image Editor
  2. Create a new image
  3. Enable image painting mode & paint something
  4. Click UV Grid or Color Grid in the properties panel (or texture settings if you load it there)
  5. Ctrl-Z and you should see black blocks in the area where you painted in step 3) while the rest of the image stays

This is not just a draw error of the UV/Image Editor but it is also present in the rendered image.

Actually I found this because I noticed that generating a test grid would overwrite any present (unsaved) painted texture without a chance to go back like putting it to the image browse list. Therefore I'd propose to replace the "Generate" in the descriptions for Texture - Image: Blank / UV Grid / Color Grid buttons with something like "Deletes and replaces current texture with".

And btw after packing/unpacking the Blank / UV Grid / Color Grid buttons are no longer present.%%%

%%%Found in Blender 2.57b on Ubuntu 10.04, r37036 on winXP 1) Go to UV/Image Editor 2) Create a new image 3) Enable image painting mode & paint something 4) Click UV Grid or Color Grid in the properties panel (or texture settings if you load it there) 5) Ctrl-Z and you should see black blocks in the area where you painted in step 3) while the rest of the image stays This is not just a draw error of the UV/Image Editor but it is also present in the rendered image. Actually I found this because I noticed that generating a test grid would overwrite any present (unsaved) painted texture without a chance to go back like putting it to the image browse list. Therefore I'd propose to replace the "Generate" in the descriptions for Texture - Image: Blank / UV Grid / Color Grid buttons with something like "Deletes and replaces current texture with". And btw after packing/unpacking the Blank / UV Grid / Color Grid buttons are no longer present.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Can you check if this bug still happens? - I tested in 2.57b and r37030 on XP, and r37030 on linux and cant redo this bug,%%%

%%%Can you check if this bug still happens? - I tested in 2.57b and r37030 on XP, and r37030 on linux and cant redo this bug,%%%
Author

%%%Yes, it's still there in r37036 - added a screenshot of steps 3), 4), 5). Also tested with a xp32 r37053 build (http://www.graphicall.org/177) and it's there, too.%%%

%%%Yes, it's still there in r37036 - added a screenshot of steps 3), 4), 5). Also tested with a xp32 r37053 build (http://www.graphicall.org/177) and it's there, too.%%%

%%%Ok, can redo this now.%%%

%%%Ok, can redo this now.%%%

%%%I add an image that confirms it is not a drawn error.%%%

%%%I add an image that confirms it is not a drawn error.%%%

%%%Fixed in svn rev40772. Thanks for the report, closing.%%%

%%%Fixed in svn rev40772. Thanks for the report, closing.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#27532
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