Collada: blender 2.59rc - Export collada - import collada - armature bones with inverted axis #28215
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#28215
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Duplicates: #28814
%%%I'm trying the new blender 2.59rc
Check the video:
http://www.youtube.com/watch?v=tGU-F0Nf8Ko
I've exported the rigged mesh as a .dae file, and then in a new file imported the same .dae file, some axis points to the top.
this is my system:
Ubuntu 10.04 (lucid)
2.6.32-32-generic
%%%
Changed status to: 'Open'
%%%Please attach a (stripped down) .blend file to demonstrate the issue, we need something developers can redo, thanks.%%%
%%%I tryed but i've problems to add atachments, gave me an error, anyway i uploaded on my site:
www.hokmaph.net/avatar-rigging-blender25-cubo.blend
(is not the same mesh, but is an example with the same issue)%%%
%%%Same issue in blender 2.59 Linux x86-32%%%
%%%currently, that's expected behavior in the collada importer. Collada represents armatures as a joint heirarchy, blender as a bone heirarchy. converting a joint rig to a bone rig creates an extra bone at the tip to represent the orientation of the final joint%%%
%%%Matthew, if you look at the video i posted, or if you try to use the .blend file i've linked, you will see yourself that no extra bones are created in the export collada process.
Just the same end bones with the wrong orientation%%%
%%%I committed small fix in trunk (r39820) that makes the end bones use same direction (and length) as the parent bone. While not optimal it is already much better than the default pointing up bone with length 1.%%%
%%%Thank you very much Nathan, hope this bug will be fixed soon%%%
%%%Perhaps you could verify with a recent build of Blender: http://builder.blender.org/download/ . Please report back so we can close this issue.%%%
%%%Done, same problem:
https://lh5.googleusercontent.com/-eoMEszYLZeU/TmODG3yakCI/AAAAAAAAAhY/F57nC3LIEA4/s800/screenshot20.png
:(
i used blender-2.59-r39789-linux-glibc27-i686
instead soc-2011-salad-blender-2.59-r39838-linux-glibc27-i686 do not work at all, can't import daes, just and empty object shows up%%%
%%%You need a build of trunk with r39820 or higher on the splash screen., the revision you used doesn't have the fix I committed.
I see if I can get the buildslave manager for linux to update the builds on the mentioned site ASAP.%%%
%%%The linux buildslave manager just restarted the bots. New builds are being made. Within 1 hour one should be able to get updated builds from the site.%%%
%%%Massimo, the builds have been updated. If you could test and report back that'd be awesome!%%%
%%%Thank you very much Nathan for your work and your reply, i tried the last build and this is the result:
https://lh6.googleusercontent.com/-11Tsg25CvRY/TmYO1cLSXiI/AAAAAAAAAhg/yZmz34-4mcU/s640/screenshot21.png
there is still a bug for the "eyes bones" that now points on the left
%%%
%%%if you need i make a video!%%%
%%%No need, I saw the eyebones myself already, just wanted to know if the other leaf bones are now ok.%%%
%%%Collada bugs are not being handled well so far,
for this reason they are all being set as 'TODO' and linked from our wiki page.
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#OpenCollada
This tracker item can still be updated with useful info and closed (removed from the page above) when fixed.%%%
Changed status from 'Open' to: 'Archived'