Rendering and visibility icons in modifier panel move between clicks #28902

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opened 2011-10-13 09:35:22 +02:00 by konfuse kitty · 6 comments

%%%My final report for fixing in 2.60... and if you do fix this you will surely enjoy good karma and much goodwill from many many users apart from myself.

If you select any 'Generate' type of modifier on an object, there is a row of little rendering and visibility icons that enable you to toggle off and on whether the modifier is used during rending and how it appears in the 3D View. This is used a lot with modifiers such as Subdivision Surface, where you want to toggle quickly between viewing modes to better understand the relation between the cage mesh and the result of the modifier. Hugely annoyingly however, clicking either 'Realtime display of a modifier' (the eye icon) or 'Use modifier while in the edit mode' (the mesh icon next to the eye icon) causes the whole row of icons to move. This makes visual comparison in the 3D View impossible because you can't toggle views without taking your eyes from the object, you have to keep glancing back at the panel to find the icon in its new position.

It's been complained about on the forums often enough - here's hoping for a fix!%%%

%%%My final report for fixing in 2.60... and if you do fix this you will surely enjoy good karma and much goodwill from many many users apart from myself. If you select any 'Generate' type of modifier on an object, there is a row of little rendering and visibility icons that enable you to toggle off and on whether the modifier is used during rending and how it appears in the 3D View. This is used a lot with modifiers such as Subdivision Surface, where you want to toggle quickly between viewing modes to better understand the relation between the cage mesh and the result of the modifier. Hugely annoyingly however, clicking either 'Realtime display of a modifier' (the eye icon) or 'Use modifier while in the edit mode' (the mesh icon next to the eye icon) causes the whole row of icons to move. This makes visual comparison in the 3D View impossible because you can't toggle views without taking your eyes from the object, you have to keep glancing back at the panel to find the icon in its new position. It's been complained about on the forums often enough - here's hoping for a fix!%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Yep, quite easy to fix.

In attached patch, basically, modifier_couldBeCage is split in two:
*modifier_couldBeCage result is now visibility-independent.
*New modifier_canBeCage results depends on other visibility buttons, and is used to disable the cage button when needed.

I’d rather have this reviewed by a more experienced dev before committing it, esp. in BCON5! Will see this this afternoon. :)%%%

%%%Yep, quite easy to fix. In attached patch, basically, modifier_couldBeCage is split in two: *modifier_couldBeCage result is now visibility-independent. *New modifier_canBeCage results depends on other visibility buttons, and is used to disable the cage button when needed. I’d rather have this reviewed by a more experienced dev before committing it, esp. in BCON5! Will see this this afternoon. :)%%%

%%%BCON5 means “no fix but showstoppers ones”, so it will have to wait for after 2.60. :)%%%

%%%BCON5 means “no fix but showstoppers ones”, so it will have to wait for after 2.60. :)%%%
Author

%%%Here's looking forward to 2.61! Thanks for the effort.%%%

%%%Here's looking forward to 2.61! Thanks for the effort.%%%

%%%fixed r41137.%%%

%%%fixed r41137.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#28902
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