"Tweak" mouse drags are applied incorrectly from keymap files #30122

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opened 2012-02-09 21:03:48 +01:00 by nemyax · 4 comments

%%%I set up some actions to be triggered by mouse drags; see attached "ok.jpg" for details. Then I exported the keymap; see attached "nemyax-keymap.py".
When I import this keymap, the directions I definedfor the drags (north, east, etc.) are lost; see attached "bug.jpg".
However, if I set the directions and do a ctrl+u to save the file as default, then the directions are remembered across sessions and the drags work as intended.
I reproduced this in 2.61 (release) on 32-bit Linux and 64-bit Windows 7. A recent SVN Linux build also had this problem.%%%

%%%I set up some actions to be triggered by mouse drags; see attached "ok.jpg" for details. Then I exported the keymap; see attached "nemyax-keymap.py". When I import this keymap, the directions I definedfor the drags (north, east, etc.) are lost; see attached "bug.jpg". However, if I set the directions and do a ctrl+u to save the file as default, then the directions are remembered across sessions and the drags work as intended. I reproduced this in 2.61 (release) on 32-bit Linux and 64-bit Windows 7. A recent SVN Linux build also had this problem.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Found the glitch. In rna_wm.c, the event_value_items does not have the event_tweak_value_items items, so those get ignored when using RNA (and hence bpy) to create a new keymap item…

Attached a (trivial!) fix, but will let Campbell decide whether we can commit that now (really close to release, and not sure having some EVT_GESTURE_X defines having the same value as some KM_X ones in same enum is good, even though it seems to work).%%%

%%%Found the glitch. In rna_wm.c, the event_value_items does not have the event_tweak_value_items items, so those get ignored when using RNA (and hence bpy) to create a new keymap item… Attached a (trivial!) fix, but will let Campbell decide whether we can commit that now (really close to release, and not sure having some EVT_GESTURE_X defines having the same value as some KM_X ones in same enum is good, even though it seems to work).%%%

%%%Fixed in svn44037.

Thanks for reporting. :)%%%

%%%Fixed in svn44037. Thanks for reporting. :)%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#30122
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