Mirror produces different face-"creases" #31190
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%%%Windows 7 64bit
Radeon HD5770
Blender 2.63.0 - r45996 (release)
Unfortunately i can not test it with an daily build: VCOMP90.DLL is missing on my computer (Maybe i havent found the right link)
So far, I have discoverd this only with the mirror modifier.
Problem:
If you grab and pull a vertice on the middle-edge, you will notice that the right side behaves different as the left -
the quad-poly faces do not "crinkle" in the same way. I hope i have found the right word.
Attached File:
Look at the yellow faces.%%%
Changed status to: 'Open'
%%%IMHO this isnt a bug - however, if it can be made to work without slowing down the mirror operation, then Im not against it.%%%
%%%I think this isnt a big problem on high-poly models, but on low-poly.
I noticed now, the "crinkle" of the mirrorside, is the exact opposite of the original.
For my models, this produces really ugly results:
The round surface from the one side turns into a zigzag-surface on the other side.
This is no mirror anymore. It has worked as expected in previous builds/releases.
Please change it back.
%%%
%%%Forgotten to mention:
Might be a deeper problem.
At any rate, it causes an overwork if you want to use the mirror for your projects.
Have to set all quad-polygons to triangles and rearrange them.%%%
%%%Fix in svn, thanks for the report.%%%
Changed status from 'Open' to: 'Resolved'