Mesh Transform menu is confusing (and a bit buggy) #31297
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Reference: blender/blender#31297
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%%%This is not really a bug; however a couple of the things I'll be explaining are indeed bugs:
Perhaps I'm being a bit fussy here, but I think the 'Mesh >> Transform' menu brings a bit of confusion. Entries "Grab/Move" through "Push/Pull" are OK, as they add functionality to those options in 'Object >> Transform'.
However, there is no advantage in having "Move Texture Space" through "Animated Transforms to Deltas", as they would, at most, do exactly the same thing than their Object mode counterpart. But there are problems currently with some of these entries.
Regarding "Align to Transform Orientation", it makes IMO, no sense. Perhaps it would make some sense for selected faces, but after testing the tool I can see that it only works in vertex and edge selection modes, and what it does is to snap all selected vertices to the pivot point.
"Geometry to Origin" does not work well in edit mode. "Origin to Geometry" and "Origin to 3D Cursor" are not allowed in edit mode currently.
"Randomize Transform" doesn't work well in edit mode (try to go up and down in the redo panel).
"Align Objects" is properly disabled.
I can provide, if needed, files for the "doesn't work well" statements.
Anyhow, what I would do would be to keep the 7 first entries, and forget about the rest.
But perhaps I'm just talking nonsense.
Regards,
Pep.
%%%
Changed status to: 'Open'
%%%Fixed in svn.
Refactored the menus so that only the relevant parts get shown in the relevant places. From what I understand, none of the other operators were actually meant to be executed in editmode, though I may be wrong on that. In any case, they won't be shown now, so it's probably moot whether they work or not.%%%
Changed status from 'Open' to: 'Resolved'