Exporting the keymap, issues with transform.transform #31658

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opened 2012-05-31 10:30:46 +02:00 by Trentin Frederick · 3 comments

%%%Found a few more issues with keymap exports, I have all the details in the in the attachment.

Certain items mapped to transform.transform are not exported with a mode.

All of the items in question are included in the attachment and I also included the mode that they are supposed to have.

Quick question on the bpy.ops.info.reports_display_update() operator, when i enter it into the console i get PASS_THROUGH, how would i incorporate that into the keymap?

Sorry still pretty newbish at python and programing but I am learning quickly.

wouldnt it be something like:

kmi.properties.value = 'PASS_THROUGH' ???

%%%

%%%Found a few more issues with keymap exports, I have all the details in the in the attachment. Certain items mapped to transform.transform are not exported with a mode. All of the items in question are included in the attachment and I also included the mode that they are supposed to have. Quick question on the bpy.ops.info.reports_display_update() operator, when i enter it into the console i get PASS_THROUGH, how would i incorporate that into the keymap? Sorry still pretty newbish at python and programing but I am learning quickly. wouldnt it be something like: kmi.properties.value = 'PASS_THROUGH' ??? %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Fix in svn, thanks for the report, it was not exporting some properties that are hidden in the user interface.

Regarding the operator return value, that is not affected by the keymap. Operators typically will give either FINISHED or CANCELLED, to indicate they finished the operation or cancelled it for some reason, but there's also PASS_THROUGH which means that the event that caused the operator to run can be passed on to other operators instead of being swallowed by the operator. I don't think you need to control that from keymaps.%%%

%%%Fix in svn, thanks for the report, it was not exporting some properties that are hidden in the user interface. Regarding the operator return value, that is not affected by the keymap. Operators typically will give either FINISHED or CANCELLED, to indicate they finished the operation or cancelled it for some reason, but there's also PASS_THROUGH which means that the event that caused the operator to run can be passed on to other operators instead of being swallowed by the operator. I don't think you need to control that from keymaps.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#31658
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