BGE Vertex deformer optimized method does not work properly #31993

Closed
opened 2012-07-02 18:16:18 +02:00 by Mario Mey · 6 comments

Category: Animation

%%%Open the blend, enter in GE. The object is deforming well.

Select BGE in Armature panel, Skeleton section: "Use vertex deformation code optimized for BGE": The object is doing strange deformation.

I upload a "yapa" video, when I realized about this bug.%%%

**Category**: Animation %%%Open the blend, enter in GE. The object is deforming well. Select BGE in Armature panel, Skeleton section: "Use vertex deformation code optimized for BGE": The object is doing strange deformation. I upload a "yapa" video, when I realized about this bug.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%

%%%Moved from Blender 2.6 Bug Tracker to Game Engine%%%

%%%Fixed in 49371. The normals still look different, but this is a result of the approximation (one thing that helps speed things up).%%%

%%%Fixed in 49371. The normals still look different, but this is a result of the approximation (one thing that helps speed things up).%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

%%%The deformation is fixed, but normals makes the image VERY VERY UGLY. And some colors are LCD-psycodelic hallucinatory.

Attached my character dancing... "optimized".%%%

%%%The deformation is fixed, but normals makes the image VERY VERY UGLY. And some colors are LCD-psycodelic hallucinatory. Attached my character dancing... "optimized".%%%
Author

%%%Attaching video.%%%

%%%Attaching video.%%%
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Reference: blender/blender#31993
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