UV map and game engine property cause crash #32050
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Reference: blender/blender#32050
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%%%If you have a plane with a UV map and give it a game logic property "Text" then blender will crash when you switch to Textured viewport mode.
To replicate this problem:
Or change to texture mode in the blend file I've attached.
Blender will crash leaving "Segmentation Fault" in the console.
Additional Detail:
Likely cause:
To display text in the Game Engine, before support of the text object, one used a plane with a property labelled "Text" and a face/material/UV mode specifically for displaying it. It seems the modern code can't cope with not having a material.%%%
Changed status to: 'Open'
%%%Using 64bit linux svn r48831.
I was indeed able to get it to crash as you described. Here is the backtrace just in case it saves a few minutes for a dev:
Program received signal SIGSEGV, Segmentation fault.
0x00000000009acf55 in T.133 ()
(gdb) thread apply all bt
Thread 3 (Thread 0x7fffed3a3700 (LWP 24176)):
4 0x0000000000000000 in ?? ()
Thread 2 (Thread 0x7fffedba4700 (LWP 24175)):
4 0x0000000000000000 in ?? ()
Thread 1 (Thread 0x7ffff7fb07c0 (LWP 24172)):
%%%
%%%Fixed in svn rev48856. Thanks for the report, closing.%%%
Changed status from 'Open' to: 'Resolved'