Cast modifier on object with vertex duplication does not trigger redraw #32144

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opened 2012-07-19 12:48:49 +02:00 by Thomas Beck · 5 comments
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%%%Specs i7, Linux, 64, Win 32, 8Gb nVidia

Hi guys,

When I'm using a cast modifier on an object that got vertex duplication turned on and change his values, I don't see a redraw event happening in cycles real time view. I see it changing in OpenGl mode, but not in the rendered window.

To reproduce:

Look at the supplied blend. Change the factor value cast modifier and have a realtime render window open. When you're changing the value, you can see the changes in the OpenGl preview, but not in the render view.

Greetings, Thomas Beck%%%

%%%Specs i7, Linux, 64, Win 32, 8Gb nVidia Hi guys, When I'm using a cast modifier on an object that got vertex duplication turned on and change his values, I don't see a redraw event happening in cycles real time view. I see it changing in OpenGl mode, but not in the rendered window. To reproduce: Look at the supplied blend. Change the factor value cast modifier and have a realtime render window open. When you're changing the value, you can see the changes in the OpenGl preview, but not in the render view. Greetings, Thomas Beck%%%
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Changed status to: 'Open'

Changed status to: 'Open'
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%%%Forgot to add the revision: 49014 ... buildbot build from today%%%

%%%Forgot to add the revision: 49014 ... buildbot build from today%%%

%%%The real-time render window is never updated when vertex, face or group duplication is turned on. I tested array, subsurf, cast and displace modifiers. It works well with no duplication or frame duplication. Seems to be a cycles problem, maybe a caching problem?%%%

%%%The real-time render window is never updated when vertex, face or group duplication is turned on. I tested array, subsurf, cast and displace modifiers. It works well with no duplication or frame duplication. Seems to be a cycles problem, maybe a caching problem?%%%

%%%Fix in svn, thanks for the report.%%%

%%%Fix in svn, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#32144
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