When adding particle system to faces "without normal" blender crashes. #32625

Closed
opened 2012-09-21 23:23:33 +02:00 by Jakub Zolcik · 6 comments

%%%Blender 2.63a

When you add particle system to object with faces, which has vertices in the way that there is no "actual/visible face" blender crashes.

Redo:
Add plane, move 2 corners of plane to other 2 corners. Add particle system. Crash. (Can't calculate normal?)%%%

%%%Blender 2.63a When you add particle system to object with faces, which has vertices in the way that there is no "actual/visible face" blender crashes. Redo: Add plane, move 2 corners of plane to other 2 corners. Add particle system. Crash. (Can't calculate normal?)%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Crash confirmed, Windows 7 x64, SVN 50826. %%%

%%%Crash confirmed, Windows 7 x64, SVN 50826. %%%

%%%I can confirm this crash. It happens when particles are emitted either from faces or volumes and are distributed using jitter. A fix for this is on it's way.%%%

%%%I can confirm this crash. It happens when particles are emitted either from faces or volumes and are distributed using jitter. A fix for this is on it's way.%%%

%%%As of revision 50831, this should be fixed. Please, confirm that the error is gone.

Here's the link to the commit mail: http://lists.blender.org/pipermail/bf-blender-cvs/2012-September/049999.html%%%

%%%As of revision 50831, this should be fixed. Please, confirm that the error is gone. Here's the link to the commit mail: http://lists.blender.org/pipermail/bf-blender-cvs/2012-September/049999.html%%%
Author

%%%I can confirm. No crash.%%%

%%%I can confirm. No crash.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#32625
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