texture colors in material nodes (blender internal) are brighter than normal #32930

Closed
opened 2012-10-20 17:45:52 +02:00 by Tobias Reich · 10 comments

%%%In material nodes for blender internal renderer the overall color of textures in Texture nodes is too bright. Maybe a wrong color space is used.

In the attached blend, the top plane called Nodes has a shader with nodes attached to it, the texture feeds into the color (diffuse) input of the materal.
The plane below called noNodes has a shader with the same texture assigned to the diffuse channel through the normal material textures.

Both materials are shadeless and should look the same.
The color of the texture node is much brighter than outside of the node editor both inside the node view and on the output.%%%

%%%In material nodes for blender internal renderer the overall color of textures in Texture nodes is too bright. Maybe a wrong color space is used. In the attached blend, the top plane called Nodes has a shader with nodes attached to it, the texture feeds into the color (diffuse) input of the materal. The plane below called noNodes has a shader with the same texture assigned to the diffuse channel through the normal material textures. Both materials are shadeless and should look the same. The color of the texture node is much brighter than outside of the node editor both inside the node view and on the output.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

%%%forgot to add the version: blender 2.64a BF stable release%%%

%%%forgot to add the version: blender 2.64a BF stable release%%%
Member

%%%The same issue is already in older Blender versions too (tried 2.61). Texture nodes are not color managed (since its implementation). If you disable color management things are the same.
Unfortunately the developer of texture nodes stopped maintaining it ages ago. It's something we wanted to remove for long already. No further work will be done here. Fixing this will also break every old file using texture nodes...%%%

%%%The same issue is already in older Blender versions too (tried 2.61). Texture nodes are not color managed (since its implementation). If you disable color management things are the same. Unfortunately the developer of texture nodes stopped maintaining it ages ago. It's something we wanted to remove for long already. No further work will be done here. Fixing this will also break every old file using texture nodes...%%%
Author

%%%I mean the input type node "Texture" used in the material nodes, not the texture node system.%%%

%%%I mean the input type node "Texture" used in the material nodes, not the texture node system.%%%
Author

%%%here is a screenshot, left the material node, right the image editor.
it looks to me like color correction is applied twice making the node output overbright

https://lh3.googleusercontent.com/-TN3VsakH_Z0/UIH3HaFoFtI/AAAAAAAAAaA/N4EobxFjf2E/w497-h373/color%2Bdiff.jpg%%%

%%%here is a screenshot, left the material node, right the image editor. it looks to me like color correction is applied twice making the node output overbright https://lh3.googleusercontent.com/-TN3VsakH_Z0/UIH3HaFoFtI/AAAAAAAAAaA/N4EobxFjf2E/w497-h373/color%2Bdiff.jpg%%%
Member

%%%My bad, when I saw "Texture nodes" it triggered already an aversion here :)

Doesn't take away that this error was also there in 2.61. I need to look into it with sergey.%%%

%%%My bad, when I saw "Texture nodes" it triggered already an aversion here :) Doesn't take away that this error was also there in 2.61. I need to look into it with sergey.%%%

%%%Assigning to self, will look as soon as current patch is finished.%%%

%%%Assigning to self, will look as soon as current patch is finished.%%%

%%%Whenever I try to use a 16bit TIFF file rendered in Blender and saved to disk, loading it in an image input node in the compositor for further post-processing, the image appears very bright. It's quite like the example posted by Tobias above. Switching Colour Management on or off makes no difference. I wonder if this issue is related to the issue in this bug report, perhaps they can be fixed together.%%%

%%%Whenever I try to use a 16bit TIFF file rendered in Blender and saved to disk, loading it in an image input node in the compositor for further post-processing, the image appears very bright. It's quite like the example posted by Tobias above. Switching Colour Management on or off makes no difference. I wonder if this issue is related to the issue in this bug report, perhaps they can be fixed together.%%%

%%%Fixed in svn rev51511. Thanks for the report, closing.%%%

%%%Fixed in svn rev51511. Thanks for the report, closing.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#32930
No description provided.