Transfer weights mixing up #33513

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opened 2012-12-13 10:17:58 +01:00 by Daniel Grauer · 6 comments
Member

%%%build: r52917
os: win7 64bit

issue:
when using "transfer weights" with multiple vertex groups on the source object and no vertex group in the target object then the weights get mixed up in the groups.
so the weights of group02 might end up in group01 on the target.

reproduce:

  1. create 2 objects, a source and a target (i name them to avoid confusion)
  2. create multiple vertex groups on the source object and paint some distinguishable weights
  3. select the source and the target object so the target is active
  4. switch to vertex paint mode and use the "transfer weights" tool (make sure the option to transfer all labels is active)
  5. compare the weights on the source and target.
  6. notice they do not match:O

in the attached scene tere is already a source object with vertex groups and a target object. so all you need to do there is transfer and compare.%%%

%%%build: r52917 os: win7 64bit issue: when using "transfer weights" with multiple vertex groups on the source object and no vertex group in the target object then the weights get mixed up in the groups. so the weights of group02 might end up in group01 on the target. reproduce: 1. create 2 objects, a source and a target (i name them to avoid confusion) 2. create multiple vertex groups on the source object and paint some distinguishable weights 3. select the source and the target object so the target is active 4. switch to vertex paint mode and use the "transfer weights" tool (make sure the option to transfer all labels is active) 5. compare the weights on the source and target. 6. notice they do not match:O in the attached scene tere is already a source object with vertex groups and a target object. so all you need to do there is transfer and compare.%%%
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Changed status to: 'Open'

Changed status to: 'Open'

%%%It is likely this fix opened up for an exception.
I will try identify the exception and handle it in a different way.
Report again if you discover anything. %%%

%%%It is likely this fix opened up for an exception. I will try identify the exception and handle it in a different way. Report again if you discover anything. %%%

%%%Your reported issue has been fixed in SVN. Thanks for taking the
time to report!.%%%

%%%Your reported issue has been fixed in SVN. Thanks for taking the time to report!.%%%

%%%After investigating I managed to reproduce it again.
%%%

%%%After investigating I managed to reproduce it again. %%%

%%%No its fixed! =)

Thanks for helping me improve my code!%%%

%%%No its fixed! =) Thanks for helping me improve my code!%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#33513
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