Character physics type has no obstacle simulation #33564

Closed
opened 2012-12-16 15:35:50 +01:00 by Angus Hollands · 13 comments

Category: Physics

%%%I am unsure as if this is deliberate, but one cannot enable obstacle simulation on a character physics type.%%%

**Category**: Physics %%%I am unsure as if this is deliberate, but one cannot enable obstacle simulation on a character physics type.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Could you please provide an example file?%%%

%%%Could you please provide an example file?%%%
Author

%%%Setting the character physics type in the physics panel will remove the option to toggle Obstacle collision. I tried calling the operator directly but I am unsure if it had any effect.%%%

%%%Setting the character physics type in the physics panel will remove the option to toggle Obstacle collision. I tried calling the operator directly but I am unsure if it had any effect.%%%
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Inês Almeida self-assigned this 2014-07-04 23:23:25 +02:00
Member

Added subscriber: @sreich

Added subscriber: @sreich
Member

I think that this is not supported, and that it should not be.
@sreich if I am wrong, please correct me

I think that this is not supported, and that it should not be. @sreich if I am wrong, please correct me
Author

It is part of recast and detour, and required in order for the player to be avoided by pathfinding obstacles. I don't see why it shouldn't be supported without looking at the code first.

It is part of recast and detour, and required in order for the player to be avoided by pathfinding obstacles. I don't see why it shouldn't be supported without looking at the code first.

It should probably be supported. I'm not sure why it couldn't be (other than lack of development resources). If someone is willing to provide an example file, I can take a look.

It should probably be supported. I'm not sure why it couldn't be (other than lack of development resources). If someone is willing to provide an example file, I can take a look.
Member

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Afaik this is a AI feature, not really physics related.
If moving obstacles are supported, it could probably be done for the character controller as well.

Afaik this is a AI feature, not really physics related. If moving obstacles are supported, it could probably be done for the character controller as well.
Inês Almeida removed their assignment 2014-07-07 12:50:58 +02:00
Member

Added subscriber: @brita

Added subscriber: @brita

This issue was referenced by 8f837e0ac5

This issue was referenced by 8f837e0ac586fb010c7c6133ddbdc09546f7f851

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#33564
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