Unexpected weights after parenting with Empty Groups #33889
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Reference: blender/blender#33889
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%%%--- Operating System, Graphics card ---
Windows 7 (64 bit)
nvidia gtx470
2.63 or newer (not tested with older blender)
I have unparented a rigged mesh.
Then i have removed the shape keys and the vertex groups
So the mesh is a clean mesh now.
When i take this clean mesh and parent it again the Armature with Empty Groups,
then some vertex groups contain weights.
The problem seems to happen only if the Armature already has other meshes parented.
Parenting to an armature without other meshes seems to work.
instructions are also in the attached blend file.
I expect to have only empty groups after parenting with Empty Groups.%%%
Changed status to: 'Open'
%%%I found a hint which might help to find the cause:
In my example file i have used boots which have originally been rigged.
I prepared the demo file as follows:
That is what i stored into the Demo file.
And that makes trouble as reported above.
Now here is how i can avoid the trouble:
Now the boots are somehow "cleaner" than before.
When i try parenting these boots as explained in the demo file,
then now all is well.
I conclude from that, that the problem is NOT in the parenting, but in the
delete All Vertex groups part.
Maybe the delete all vertex groups leaves some invisible traces which
later cause the parenting to fail ?%%%
%%%fixed r53986%%%
Changed status from 'Open' to: 'Resolved'