Blender crash at the end of BVH building when "Motion Blur" and "Use Spatial Splits" are on. #34172
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Reference: blender/blender#34172
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%%%--- Operating System, Graphics card ---
Linux, GeForce 8600 GTS
2.66 testbuild 1: with error
2.65a: version that worked
Trying to render attached .blend file in 2.66 testbuild 1 ends with Blender crash (closing). Rendering this file in 2.65a works normally. If I disable "Motion Blur" and/or "Use Spatial Splits" it can be rendered even under 2.66 testbuild 1. This doesn't happen on every model. Other few models I tested didn't cause any crash.
Try to render attached .blend file
%%%
Changed status to: 'Open'
%%%I couldn't redo the crash here on Ubuntu 12.04 or OS X. Are you testing a 32 or 64 bit linux build, and which linux distribution are you using? %%%
%%%Also rendered the animation now, but still no luck. I'm testing this on 64 bit linux though, so maybe that's a difference.%%%
%%%I'm using 32 bit Ubuntu 12.10 and I'm testing 32 bit linux Blender build.%%%
%%%I tried this on Ubuntu 32 bit now and I still can't redo the problem. I noticed you have the BVH Cache option enabled, does disabling that avoid the issue?
Maybe somehow there is an invalid BVH cache file, which would explain why I can't redo the problem, you could remove that using:
rm ~/.config/blender/2.65/cache/bvh_*%%%
%%%Disabling BVH Cache option / removing BVH cache files did not help. Now Blender crashes at 14% building BVH.%%%
%%%If it could be of any help, I'm attaching Blender crash report found in /tmp%%%
%%%For some reason I'm unable to attach files anymore. I'm pasting the crash report here:
Blender 2.65 (sub 10), Revision: 54336
bpy.context.scene.cycles.use_cache = False # Property
backtrace
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender() [0x89f117b]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender() [0x89f13c1]
[0xb77b9400]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(ZSt25__unguarded_linear_insertIPN3ccl12BVHReferenceENS0_19BVHReferenceCompareEEvT_T0+0xc7) [0x94f5d07]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl18bvh_reference_sortEiiPNS_12BVHReferenceEi+0xd7) [0x94f5a87]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl14BVHObjectSplitC2EPNS_8BVHBuildERKNS_8BVHRangeEf+0xc9) [0x94ec879]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl8BVHBuild10build_nodeERKNS_8BVHRangeEi+0x13d) [0x94eae2d]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl8BVHBuild10build_nodeERKNS_8BVHRangeEi+0x363) [0x94eb053]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl8BVHBuild10build_nodeERKNS_8BVHRangeEi+0x32f) [0x94eb01f]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl8BVHBuild10build_nodeERKNS_8BVHRangeEi+0x32f) [0x94eb01f]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl8BVHBuild3runEv+0x330) [0x94eb9b0]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl3BVH5buildERNS_8ProgressE+0x1a1) [0x94e6341]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl4Mesh11compute_bvhEPNS_11SceneParamsEPNS_8ProgressEii+0x292) [0x949dae2]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender() [0x94a05b4]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl13TaskScheduler10thread_runEi+0x2f) [0x94351bf]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender() [0x943555f]
/home/rafal/Pobrane/blender-2.66-testbuild1-linux-glibc211-i686/blender(_ZN3ccl6thread3runEPv+0x30) [0x9435890]
/lib/i386-linux-gnu/libpthread.so.0(+0x6d4c) [0xb7391d4c]
/lib/i386-linux-gnu/libc.so.6(clone+0x5e) [0xb71b9dde]%%%
%%%Tested today on blender-2.66-RC-linux and got exactly the same crash.%%%
%%%c64, is this error still oresent in latest Builds? (builder.blender.org)%%%
%%%Yes. It is still present on build 56001. I have found another scene, where enabling "Spatial Splits" (don't even need to enable "Motion Blur") causes crash. I't this scene: http://blenderartists.org/forum/showthread.php?288611-free-download-archviz-blender-scene%%%
%%%Finally was able to reproduce this bug. Fix in svn now, thanks for the report and testing.%%%
Changed status from 'Open' to: 'Resolved'
%%%I confirm the bug is fixed (tested on version 56305). Thanks!%%%