Editing bones, parenting, blender quits #34203
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#34203
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
%%%Hello,
Linux Ubuntu 64 bits 2X GTX 580
version 2.65 (sub 0), revision b'53177'. b'Release'
Blender user 2.65A making test rig is to stop blender subbitement. In fact, I had a bone to another bone Childer. The first had padlocks scale, roration y and z as well as rent.
A mistake, I do a ctrl + Z story back. What to cause the closure of Blender.
I'm sorry, I did not backup. The crash took place before!
Hoping that this is just a bad luck.
%%%
Changed status to: 'Open'
%%%Hi, we'll need to know how to redo this error,
Could you please upload a blend file and give the steps to redo the crash?
%%%
%%%I can not give you the file that I had before the closure of Blender.
What I can try is to repeat the manipulations and to successive records to reproduce the bug.
I do not know if this is an isolated case and random.%%%
%%%When I'm on the bone child, I do in the constraint. If I set contrast and clear direction. Ctrl + z crashes blender.
I put an attachment.%%%
%%%Please don't paste such long logs in text, makes a report hard to handle.
We also expect reporters write english here. If you can't, try help via french speaking blender forums?%%%
%%%Also note we have a 2.66 testbuild here: http://download.blender.org/release/%%%
%%%In version 2.66 I encounter exactly the same problem.
If I parent one bone to another (contraint > child of). If I do a "set inverse". When the "set inverse" is set, if you come to do a ctrl + Z, blender stops.
I use may not be the "child of" as it should.
I see if I have the same thing without the bone between two objects, for example. That the work perfectly. No crach between two objects, only between two bones.%%%
%%%good find, fixed r54480.%%%
Changed status from 'Open' to: 'Resolved'
%%%Thank you very much for all users.%%%