Scaling of panels reacts on both axe #34292

Closed
opened 2013-02-17 21:34:01 +01:00 by Tobias Oelgarte · 4 comments

%%%If i want to scale panel elements i press Ctrl + MMB and drag in a direction. In older releases only the up/down movement would make the panel larger or smaller. But in recent versions the scaling reacts to vertical and horizontal dragging. That means the user has to move the mouse perfectly vertical or horizontal. Otherwise he will move the mouse 2px to right (scales down 2 times) and 1px up (scales up 1 time), which results in ugly jumping while scaling. It should only react to one direction up/down or left/right.

%%%

%%%If i want to scale panel elements i press Ctrl + MMB and drag in a direction. In older releases only the up/down movement would make the panel larger or smaller. But in recent versions the scaling reacts to vertical and horizontal dragging. That means the user has to move the mouse perfectly vertical or horizontal. Otherwise he will move the mouse 2px to right (scales down 2 times) and 1px up (scales up 1 time), which results in ugly jumping while scaling. It should only react to one direction up/down or left/right. %%%

Changed status to: 'Open'

Changed status to: 'Open'
Member

%%%I had it on todo already, will check today%%%

%%%I had it on todo already, will check today%%%
Member

%%%I've made the zoom factors depend on settings for min/max zoom. The UI can only zoom to factor 2, while others allow 5 or much more.

This makes zooms in buttons feel much nicer now, also for nodes it's nicer. For timeline and graph it's same as usual.%%%

%%%I've made the zoom factors depend on settings for min/max zoom. The UI can only zoom to factor 2, while others allow 5 or much more. This makes zooms in buttons feel much nicer now, also for nodes it's nicer. For timeline and graph it's same as usual.%%%
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#34292
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