NLA Strips do not align properly (DPI issue?) #35151

Closed
opened 2013-04-29 18:53:14 +02:00 by ratty redemption · 10 comments

%%%--- Operating System, Graphics card ---

cpu: amd athlon 64 3800
ram: 1024 mb
gfx: ati radeon xpress 1150, 512 mb
os: windows xp pro, service pack 3

- Blender version with error, and version that worked ---

error found in: 2.67 rc
was working in: 2.63

- Short description of error ---

nla gui messed up.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

see the 2.63 attached image of what the gui used to look like for me (ignoring my custom pref colors and windows layout)

now look at the 2.67_rc image, and you should be able to see that the nla tracks and strips don't align vertically.

also the properties panel action clip now has a little cross to delete the clip, but it covers the end of the text field.

i know these are just cosmetic bugs, and they don't affect the functionality, but it is annoying to work with, and looks messy.

i need to use this font size (76) as the default blender size (72) is too small for me to comfortably read on my monitor.

please fix this.%%%

%%%--- Operating System, Graphics card --- cpu: amd athlon 64 3800 ram: 1024 mb gfx: ati radeon xpress 1150, 512 mb os: windows xp pro, service pack 3 - Blender version with error, and version that worked --- error found in: 2.67 rc was working in: 2.63 - Short description of error --- nla gui messed up. - Steps for others to reproduce the error (preferably based on attached .blend file) --- see the 2.63 attached image of what the gui used to look like for me (ignoring my custom pref colors and windows layout) now look at the 2.67_rc image, and you should be able to see that the nla tracks and strips don't align vertically. also the properties panel action clip now has a little cross to delete the clip, but it covers the end of the text field. i know these are just cosmetic bugs, and they don't affect the functionality, but it is annoying to work with, and looks messy. i need to use this font size (76) as the default blender size (72) is too small for me to comfortably read on my monitor. please fix this.%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Seems to be something to do with region flags -- opening NLA in new editor has got synced channels.

Ton, i guess it'll me much easier for you to figure out what's wrong here.%%%

%%%Seems to be something to do with region flags -- opening NLA in new editor has got synced channels. Ton, i guess it'll me much easier for you to figure out what's wrong here.%%%

%%%sincerely, thanks guys for taking this seriously. i was worried it wouldn't be, but i think the more polished the blender ui can look the better.%%%

%%%sincerely, thanks guys for taking this seriously. i was worried it wouldn't be, but i think the more polished the blender ui can look the better.%%%
Member

%%%Fix goes to svn now, was wrong 2d view matrix :)
Thanks for the report, of course I take that seriously. Such glitches are not acceptable!%%%

%%%Fix goes to svn now, was wrong 2d view matrix :) Thanks for the report, of course I take that seriously. Such glitches are not acceptable!%%%

%%%cool, that's very good to know ton, and well done for fixing it so quickly.%%%

%%%cool, that's very good to know ton, and well done for fixing it so quickly.%%%

%%%Has been fixed, closing. %%%

%%%Has been fixed, closing. %%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

%%%you guys didn't fix the little cross in 2.67 release.

"the properties panel action clip now has a little cross to delete the clip, but it covers the end of the text field."

again see my attached images.%%%

%%%you guys didn't fix the little cross in 2.67 release. "the properties panel action clip now has a little cross to delete the clip, but it covers the end of the text field." again see my attached images.%%%
Member

%%%I missed that cross issue, typically reports should better only cover 1 issue :)
Anyway, the fix already went to svn, but it just didn't make it in the release...%%%

%%%I missed that cross issue, typically reports should better only cover 1 issue :) Anyway, the fix already went to svn, but it just didn't make it in the release...%%%

%%%understood and thanks ton. in future i'll make separate reports for each bug/issue.%%%

%%%understood and thanks ton. in future i'll make separate reports for each bug/issue.%%%
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#35151
No description provided.