Problem creating a concave polygon #35187
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Reference: blender/blender#35187
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%%%--- Operating System, Graphics card ---
OS: Windows 7 Ultimate (x64) - Czech Regional Settings
GC: Not important, the same happens on different configurations (Nvidia GTX570 | ATI HD 3000)
Blender 2.66 & Blender 2.67RC - both causes the same behavior.
I have a problem creating the "concave" four-sided polygon in Blender.
The best is to see the picture.
I want to fill the arrow-shaped, 4 vertex hole with a polygon so I select all those 4 vertices and hit "F"
What Blender creates you can see in the right part of the picture - a triangle. Like if it ignored that "inside" vertex.
The same thing happens when I try to create the polygon of this shape using "knife" tool.
However, when I create two 3-point polygons first and then dissolve the middle edge, Blender holds the polygon well.
Select all four vertices in the hole and hit "F".
%%%
Changed status to: 'Open'
%%%In this particular case face is not just concave, but it's non-flat as well. It's just mathematically not defined what's the right behavior here. You need to use smaller concave/flat faces instead.
It is probably fair to expect concave flat faces to always be tesselated fine, but this also a tricky thing -- for example if your mesh is animated, preserving nice concave faces will lead to flickering.
Leaving to Campbell for final decision here.%%%
%%%Well, you're right it's not planar. But the same happens with planar polygons.
I tried to quickly create the blender file for you and I accidentaly rotated the center polygon in perspective view instead of in orthographics view. I'm sorry.
But I'm sure it happens in 100% planar polygons too.
%%%
%%%This is a know limitation in blender at the moment,
Added TODO.
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Mesh_Editing
%%%
Changed status from 'Open' to: 'Archived'