Lightning problem while rendering an animation #35219

Closed
opened 2013-05-05 03:45:09 +02:00 by Jean-Francois Tasse · 11 comments

%%%--- Operating System, Graphics card ---

Windows 7 64bit QuadCore Intel Q9400 8G DDR2800Mhz , asus gforce gtx 550Ti 1G

- Blender version with error, and version that worked --- 

Error: 2.66a no other version

- Short description of error --- 

For an unknown reason, you can see the lightning change in the face a couple of time, even if I changed my lightning and render the animation again

- Steps for others to reproduce the error (preferably based on attached .blend file) --- 

I just rendered it in png files and assembled it in a raw AVI file.

%%%

%%%--- Operating System, Graphics card --- Windows 7 64bit QuadCore Intel Q9400 8G DDR2800Mhz , asus gforce gtx 550Ti 1G - Blender version with error, and version that worked --- Error: 2.66a no other version - Short description of error --- For an unknown reason, you can see the lightning change in the face a couple of time, even if I changed my lightning and render the animation again - Steps for others to reproduce the error (preferably based on attached .blend file) --- I just rendered it in png files and assembled it in a raw AVI file. %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Found the cause of the problem, it's due to the ray bias options that tries to avoid bad ray traced shadows.
http://www.blender.org/development/release-logs/blender-234/misc-improvements/

It's a bit late to fix this for 2.67, but the workaround is to go into the material and disable Auto Ray Bias (optionally you can set a manual value if there are artifacts).%%%

%%%Found the cause of the problem, it's due to the ray bias options that tries to avoid bad ray traced shadows. http://www.blender.org/development/release-logs/blender-234/misc-improvements/ It's a bit late to fix this for 2.67, but the workaround is to go into the material and disable Auto Ray Bias (optionally you can set a manual value if there are artifacts).%%%

%%%Thank you so much, super service!!!

have a good week.

JF%%%

%%%Thank you so much, super service!!! have a good week. JF%%%

%%%I'm making other test that I did not think about before, and yes disabling auto ray bias stops that,

but I made a test without hair and auto ray bias enable and it has stop, so the bug might be related to the hair.

At the moment of writing I'm trying to see if its because I have activated hair dynamics.%%%

%%%I'm making other test that I did not think about before, and yes disabling auto ray bias stops that, but I made a test without hair and auto ray bias enable and it has stop, so the bug might be related to the hair. At the moment of writing I'm trying to see if its because I have activated hair dynamics.%%%

%%%For:

http://www.blender.org/development/release-logs/blender-234/misc-improvements/

I was not using Phong for specula, , I was using diffuse:Lambert and specular : CookTorr%%%

%%%For: http://www.blender.org/development/release-logs/blender-234/misc-improvements/ I was not using Phong for specula, , I was using diffuse:Lambert and specular : CookTorr%%%

%%%I can now confirm that it happens only when hair dynamics is on.

Do I need to create another post?%%%

%%%I can now confirm that it happens only when hair dynamics is on. Do I need to create another post?%%%

%%%No, it's not needed to open another report. Rendering without the hair indeed avoids the problem, the bug happens due to the hair influencing this auto ray bias. But I have to investigate what the proper solution is, if hair should be excluded entirely from this or if it still needs to be taken into account.%%%

%%%No, it's not needed to open another report. Rendering without the hair indeed avoids the problem, the bug happens due to the hair influencing this auto ray bias. But I have to investigate what the proper solution is, if hair should be excluded entirely from this or if it still needs to be taken into account.%%%

%%%It only happens if I activate the dynamics (movements),

But if its just hair particles its ok,

Thanks a lot

JF%%%

%%%It only happens if I activate the dynamics (movements), But if its just hair particles its ok, Thanks a lot JF%%%

%%%Fix in svn now, thanks for the report.%%%

%%%Fix in svn now, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

%%%No problems, glad I could help,

Keep on the good work!!!

JF%%%

%%%No problems, glad I could help, Keep on the good work!!! JF%%%
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Reference: blender/blender#35219
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