Texture cloning not behaving correctly in perspective view #35365

Closed
opened 2013-05-15 09:25:00 +02:00 by mik arieta · 5 comments

%%%--- Operating System, Graphics card ---
Windows 7(64 bit), gtx 660

- Blender version with error, and version that worked ---

Don't work on 2.66a and 2.67 official builds, don't know versions that worked.

- Short description of error ---

Texture cloning from another uv map is working correctly only in orthographic view. In perspective mode ,when painting, it gives different results by changing location of viewport. I don't know/ think if it's supposed to do so.

- Steps for others to reproduce the error ---

From attached blend file
*See other notes first

  • paint on the plane (in perpective view)
  • change viewport location
  • paint again on the plane
  • the painting is "traslated" respect to before. In ortho view is working as i intend.

*Other notes:
seems there is another bug when opening the file:

i need to switch from uvmap001 to uvmap (in the clone from uvmap options) and paint some random strokes, then switch back to uvmap001, otherwise it will give some weird results, tested this in 2.67.

%%%

%%%--- Operating System, Graphics card --- Windows 7(64 bit), gtx 660 - Blender version with error, and version that worked --- Don't work on 2.66a and 2.67 official builds, don't know versions that worked. - Short description of error --- Texture cloning from another uv map is working correctly only in orthographic view. In perspective mode ,when painting, it gives different results by changing location of viewport. I don't know/ think if it's supposed to do so. - Steps for others to reproduce the error --- From attached blend file *See other notes first - paint on the plane (in perpective view) - change viewport location - paint again on the plane - the painting is "traslated" respect to before. In ortho view is working as i intend. *Other notes: seems there is another bug when opening the file: i need to switch from uvmap001 to uvmap (in the clone from uvmap options) and paint some random strokes, then switch back to uvmap001, otherwise it will give some weird results, tested this in 2.67. %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Antony, you're one of those who know painting code very well. Could you please look into this report? Thanks! :)%%%

%%%Antony, you're one of those who know painting code very well. Could you please look into this report? Thanks! :)%%%

%%%Confirmed, investigating...%%%

%%%Confirmed, investigating...%%%

%%%It should be fixed in r57776%%%

%%%It should be fixed in r57776%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#35365
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