Cycles Preview; Some preview render objects do not have proper tangent normal map coordinates #35729

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opened 2013-06-13 01:45:38 +02:00 by Adam Friesen · 3 comments

%%%Verified on:: Win64 MingW build at Rev. 57322 (done by the buildbot)

Existed since:: Always

Description:: In the example file, you will notice that some of the object types used in the preview renderer do not have proper tangent normal map coordinates. When the normal map node is set to use 'object' coordinates it renders fine, but tangent coordinates and a high enough strength value will cause much of the preview mesh to turn black and thus make it useless for actual previewing.

System Specs: Windows 7 64 bit, an Ivy i7 Processor, an ATI HD 7xxx card, and 16 Gigs of RAM

Thank you for looking.%%%

%%%Verified on:: Win64 MingW build at Rev. 57322 (done by the buildbot) Existed since:: Always Description:: In the example file, you will notice that some of the object types used in the preview renderer do not have proper tangent normal map coordinates. When the normal map node is set to use 'object' coordinates it renders fine, but tangent coordinates and a high enough strength value will cause much of the preview mesh to turn black and thus make it useless for actual previewing. System Specs: Windows 7 64 bit, an Ivy i7 Processor, an ATI HD 7xxx card, and 16 Gigs of RAM Thank you for looking.%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Fix in svn, thanks for the report.%%%

%%%Fix in svn, thanks for the report.%%%

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#35729
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