UV Project - Specified UV Map doesnt work properly #36759
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Reference: blender/blender#36759
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%%%--- Operating System, Graphics card ---
Windows 7, x64, gtx 580
tested with r60058M with both cycles & blender render
UV Project onto a specific UV Map doesnt work properly... It is based on which item is selected in the object properties
%%%
Changed status to: 'Open'
%%%I cannot reproduce the bug with your file and the version you mention. (OSX, ATI here - so using CPU rendering)
In fact your (4) doesn't happen here unless I remove 'uv2' from the modifier, or disable the modifier. Are you using CPU or GPU for your tests?
You mentioned the internal render engine as well. Can you provide a file where I can see the error in the render internal too?%%%
%%%I can confirm the issue with 60205 on OS X, if you changing the active UV map will change the render, which it shouldn't.
It shouldn't matter if this is GPU render or blender internal, this looks like a modifier bug.%%%
%%%I can confirm the issue with the file you uploaded too (both internal and cycles). However, I cannot redo it from scratch, so I would be inclined to think that your file is somehow corrupted.
We need a way to reproduce the issue starting from default scene to be able to investigate this, imho.%%%
%%%It's the MLOOP_UV and MTEXPOLY layer names that are out of sync. I'm not sure how that happens, but Campbell added a related fix a few days ago, maybe that should also fix up names.
https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60158%%%
%%%Updating to the latest build bot still returns the same error.
These steps I took to replicate it fully in a new blend file
I have tried this in BI aswell, but same problem.
%%%
%%%Here is an updated blend file which should work for both BI and Cycles... just toggle uvmap and uv2 as mentioned before.%%%
%%%Fixed in r60260, thanks for the report. :)%%%
Changed status from 'Open' to: 'Resolved'