Cycles CPU render limited to 5 float textures #37264
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Reference: blender/blender#37264
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Relates to: #36272
%%%--- Operating System, Graphics card ---
Ubuntu 12.04, 64-bit, Nvidia GTX 760
Error is in Blender 2.68a (sub 0), build revision 58536
Error is also in Blender 2.69 (sub 0), build revision 60991
You cannot render with more than 5 float textures, when using Cycles, both on the GPU and CPU. It will output:
ImageManager::add_image: float image limit reached 5, skipping '/home/ragtag/linear_texture.exr'
This is a limitation introduced with commit 44698, with the svn log message:
"Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth."
This is a limitation the Fermi architecture, but shouldn't be applied to CPU renders.
For a linear workflow, it's important to be able to use float textures, as you'll often be converting 8-bit sRGB textures to 16-bit linear, and will loose a bit of information if you use 8-bit linear instead.
Create 6 planes
Add 6 diffuse shaders...
...with 6 float textures.
Render in Cycles.
5 planes will render fine, the 6th will be purple.
%%%
Changed status to: 'Open'
%%%This is a known design limitation at the moment, so I would not consider this a bug, but a item for the todo list.
Your opinion Brecht? %%%
%%%If I may agitate as a person used to Mudbox/Mari/Softimage pipeline - working with FP EXR for displacement, normals and very often color maps is a standard.
I've spend last two days wondering why Blender is rendering only some of my textures. Randomly chosen on each re-render. I've been using CPU only as those textures went above my GPU memory limits right away.
I'd say please lift CPU 5-tex limit ASAP or if it is something hard to do please consider providing some info/error to users when they hit the limit. As I said before I spend last two days with multiple UDIM model, eventually changeing all I could to PNGs... but without seeing any info why before I run on this bug report.%%%
Added subscriber: @bned
@brecht: Possible fix. I tested this with 6.hdrs on CPU, rendered ok. GPU still limited to 5.
#endif
#define MAX_BYTE_IMAGES 512
This issue was referenced by blender/blender-addons-contrib@1bebdc9ad0
This issue was referenced by
1bebdc9ad0
Changed status from 'Open' to: 'Resolved'
Closed by commit
1bebdc9ad0
.Committed this patch, but bumped it to 1024. GPU render is still limited.